annotate xrogue/network.h @ 264:778938a5c21d

UltraRogue: add location for character files. When using the -n option, UltraRogue will look for character files in a single location, similar to save files. The location is chosen by defining CHRDIR in getplay.c, at least until UltraRogue gets integrated with the build systems.
author John "Elwin" Edwards
date Sun, 19 Feb 2017 19:47:09 -0500
parents f54901b9c39b
children 13b482bd9e66
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1 /*
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2 network.h - networking setup
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Note that networking is set up for machines that can communicate
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17 * via some system such as uucp. The mechanism listed here uses uux
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18 * and assumes that the target machine allows access to the game via
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19 * the uux command. NETCOMMAND must be defined if networking is desired.
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20 */
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22 /* #undef NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */
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23 /* #define NETCOMMAND "usend -s -d%s -uNoLogin -!'%s -u' - 2>/dev/null" */
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24 #define NETCOMMAND ""
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26 /* Networking information -- should not vary among networking machines */
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28 struct network {
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29 char *system;
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30 char *rogue;
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31 };
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32 extern struct network Network[];
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33 extern unsigned long netread(int *error, int size, FILE *stream);
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34 extern int netwrite(unsigned long value, int size, FILE *stream);
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