Mercurial > hg > early-roguelike
annotate xrogue/network.h @ 264:778938a5c21d
UltraRogue: add location for character files.
When using the -n option, UltraRogue will look for character files in a
single location, similar to save files.
The location is chosen by defining CHRDIR in getplay.c, at least until
UltraRogue gets integrated with the build systems.
author | John "Elwin" Edwards |
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date | Sun, 19 Feb 2017 19:47:09 -0500 |
parents | f54901b9c39b |
children | 13b482bd9e66 |
rev | line source |
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1 /* |
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2 network.h - networking setup |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Note that networking is set up for machines that can communicate |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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17 * via some system such as uucp. The mechanism listed here uses uux |
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18 * and assumes that the target machine allows access to the game via |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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19 * the uux command. NETCOMMAND must be defined if networking is desired. |
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20 */ |
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21 |
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22 /* #undef NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */ |
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23 /* #define NETCOMMAND "usend -s -d%s -uNoLogin -!'%s -u' - 2>/dev/null" */ |
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24 #define NETCOMMAND "" |
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25 |
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26 /* Networking information -- should not vary among networking machines */ |
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27 |
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28 struct network { |
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29 char *system; |
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30 char *rogue; |
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31 }; |
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32 extern struct network Network[]; |
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33 extern unsigned long netread(int *error, int size, FILE *stream); |
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34 extern int netwrite(unsigned long value, int size, FILE *stream); |
133
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35 |