annotate xrogue/passages.c @ 264:778938a5c21d

UltraRogue: add location for character files. When using the -n option, UltraRogue will look for character files in a single location, similar to save files. The location is chosen by defining CHRDIR in getplay.c, at least until UltraRogue gets integrated with the build systems.
author John "Elwin" Edwards
date Sun, 19 Feb 2017 19:47:09 -0500
parents f54901b9c39b
children e52a8a7ad4c5
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1 /*
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2 passages.c - Draw the connecting passages
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <stdlib.h>
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20 #include <curses.h>
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21 #include "rogue.h"
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22
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23 void conn(int r1, int r2);
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24 void door(struct room *rm, coord *cp);
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25
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26 /*
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27 * do_passages:
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28 * Draw all the passages on a level.
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29 */
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30
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31 void
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32 do_passages(void)
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33 {
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34 register struct rdes *r1, *r2 = NULL;
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35 register int i, j;
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36 register int roomcount;
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37 static struct rdes
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38 {
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39 bool conn[MAXROOMS]; /* possible to connect to room i? */
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40 bool isconn[MAXROOMS]; /* connection been made to room i? */
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41 bool ingraph; /* this room in graph already? */
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42 } rdes[MAXROOMS] = {
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43 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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44 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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45 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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46 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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47 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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48 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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49 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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50 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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51 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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52 };
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53
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54 /*
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55 * reinitialize room graph description
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56 */
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57 for (i = 0; i < MAXROOMS; i++)
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58 {
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59 r1 = &rdes[i];
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60 for (j = 0; j < MAXROOMS; j++)
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61 r1->isconn[j] = FALSE;
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62 r1->ingraph = FALSE;
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63 }
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64
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65 /*
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66 * starting with one room, connect it to a random adjacent room and
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67 * then pick a new room to start with.
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68 */
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69 roomcount = 1;
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70 r1 = &rdes[rnd(MAXROOMS)];
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71 r1->ingraph = TRUE;
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72 do
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73 {
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74 /*
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75 * find a room to connect with
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76 */
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77 j = 0;
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78 for (i = 0; i < MAXROOMS; i++)
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79 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0)
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80 r2 = &rdes[i];
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81 /*
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82 * if no adjacent rooms are outside the graph, pick a new room
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83 * to look from
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84 */
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85 if (j == 0)
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86 {
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87 do
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88 r1 = &rdes[rnd(MAXROOMS)];
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89 until (r1->ingraph);
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90 }
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91 /*
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92 * otherwise, connect new room to the graph, and draw a tunnel
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93 * to it
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94 */
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95 else
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96 {
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97 r2->ingraph = TRUE;
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98 i = r1 - rdes;
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99 j = r2 - rdes;
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100 conn(i, j);
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101 r1->isconn[j] = TRUE;
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102 r2->isconn[i] = TRUE;
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103 roomcount++;
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104 }
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105 } while (roomcount < MAXROOMS);
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106
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107 /*
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108 * attempt to add passages to the graph a random number of times so
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109 * that there isn't just one unique passage through it.
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110 */
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111 for (roomcount = rnd(5); roomcount > 0; roomcount--)
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112 {
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113 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */
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114 /*
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115 * find an adjacent room not already connected
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116 */
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117 j = 0;
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118 for (i = 0; i < MAXROOMS; i++)
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119 if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0)
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120 r2 = &rdes[i];
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121 /*
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122 * if there is one, connect it and look for the next added
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123 * passage
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124 */
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125 if (j != 0)
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126 {
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127 i = r1 - rdes;
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128 j = r2 - rdes;
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129 conn(i, j);
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130 r1->isconn[j] = TRUE;
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131 r2->isconn[i] = TRUE;
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132 }
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133 }
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134 }
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135
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136 /*
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137 * conn:
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138 * Draw a corridor from a room in a certain direction.
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139 */
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140
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141 void
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142 conn(int r1, int r2)
133
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143 {
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parents:
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144 register struct room *rpf, *rpt = NULL;
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145 register char rmt;
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parents:
diff changeset
146 register int distance = 0, max_diag, offset = 0, i;
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147 register int rm;
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148 int turns[3], turn_dist[3];
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149 register char direc;
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150 coord delta = {0, 0}, curr, turn_delta = {0,0}, spos = {0,0}, epos = {0,0};
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151
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parents:
diff changeset
152 if (r1 < r2)
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153 {
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154 rm = r1;
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parents:
diff changeset
155 if (r1 + 1 == r2)
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156 direc = 'r';
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157 else
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158 direc = 'd';
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159 }
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160 else
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parents:
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161 {
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162 rm = r2;
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163 if (r2 + 1 == r1)
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164 direc = 'r';
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165 else
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166 direc = 'd';
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167 }
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168 rpf = &rooms[rm];
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169 /*
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John "Elwin" Edwards
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170 * Set up the movement variables, in two cases:
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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171 * first drawing one down.
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172 */
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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173 if (direc == 'd')
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174 {
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175 rmt = rm + 3; /* room # of dest */
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176 rpt = &rooms[rmt]; /* room pointer of dest */
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177 delta.x = 0; /* direction of move */
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178 delta.y = 1;
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179 spos.x = rpf->r_pos.x; /* start of move */
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180 spos.y = rpf->r_pos.y;
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181 epos.x = rpt->r_pos.x; /* end of move */
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182 epos.y = rpt->r_pos.y;
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183 if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */
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184 {
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185 spos.x += rnd(rpf->r_max.x-2)+1;
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186 spos.y += rpf->r_max.y-1;
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187 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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188 if (!(rpt->r_flags & ISGONE))
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189 epos.x += rnd(rpt->r_max.x-2)+1;
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190 distance = abs(spos.y - epos.y) - 1; /* distance to move */
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191 turn_delta.y = 0; /* direction to turn */
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192 turn_delta.x = (spos.x < epos.x ? 1 : -1);
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193 offset = abs(spos.x - epos.x); /* how far to turn */
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194 }
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195 else if (direc == 'r') /* setup for moving right */
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196 {
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197 rmt = rm + 1;
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198 rpt = &rooms[rmt];
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199 delta.x = 1;
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200 delta.y = 0;
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201 spos.x = rpf->r_pos.x;
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202 spos.y = rpf->r_pos.y;
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203 epos.x = rpt->r_pos.x;
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204 epos.y = rpt->r_pos.y;
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205 if (!(rpf->r_flags & ISGONE))
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206 {
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207 spos.x += rpf->r_max.x-1;
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208 spos.y += rnd(rpf->r_max.y-2)+1;
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diff changeset
209 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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210 if (!(rpt->r_flags & ISGONE))
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211 epos.y += rnd(rpt->r_max.y-2)+1;
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212 distance = abs(spos.x - epos.x) - 1;
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213 turn_delta.y = (spos.y < epos.y ? 1 : -1);
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diff changeset
214 turn_delta.x = 0;
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215 offset = abs(spos.y - epos.y);
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216 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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217 else
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218 debug("error in connection tables");
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219
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220 /*
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221 * Draw in the doors on either side of the passage or just put #'s
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diff changeset
222 * if the rooms are gone.
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223 */
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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224 if (!(rpf->r_flags & ISGONE)) door(rpf, &spos);
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225 else
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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226 {
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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diff changeset
227 cmov(spos);
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228 addch('#');
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diff changeset
229 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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diff changeset
230 if (!(rpt->r_flags & ISGONE)) door(rpt, &epos);
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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diff changeset
231 else
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
232 {
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diff changeset
233 cmov(epos);
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diff changeset
234 addch('#');
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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diff changeset
235 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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diff changeset
236
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
237 /* How far can we move diagonally? */
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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diff changeset
238 max_diag = min(distance, offset);
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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diff changeset
239
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
240 /*
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
241 * Decide how many turns we will have.
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
242 */
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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diff changeset
243 for (i=0; i<3; i++) turn_dist[i] = 0; /* Init distances */
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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diff changeset
244 if (max_diag > 0) {
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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diff changeset
245 int nturns;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
246
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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diff changeset
247 for (i=0, nturns=0; i<3; i++) {
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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diff changeset
248 if (rnd(3 - i + nturns) == 0) {
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parents:
diff changeset
249 nturns++;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
250 turns[i] = 0;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
251 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
252 else turns[i] = -1;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
253 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
254 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
255 else {
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
256 /* Just use a straight line (middle turn) */
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
257 turns[0] = turns[2] = -1;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
258 turns[1] = 0;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
259 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
260
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
261 /*
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
262 * Now decide how long each turn will be (for those selected above).
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
263 */
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
264 while (max_diag > 0) {
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
265 for (i=0; i<3; i++) {
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
266 if (turns[i] >= 0 && max_diag > 0 && rnd(2) == 0) {
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
267 turn_dist[i]++;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
268 max_diag--;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
269 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
270 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
271 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
272
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
273 /*
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
274 * If we have extra offset space, add it to the straight turn.
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
275 */
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
276 if (offset > distance) turn_dist[1] += offset - distance;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
277
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
278 /*
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
279 * Decide where we want to make our turns.
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
280 * First calculate the offsets, then use those offsets to calculate
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
281 * the exact position relative to "distance."
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
282 */
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
283 turns[0] = rnd(distance - turn_dist[0] - turn_dist[2]);
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
284 turns[2] = rnd(distance - turn_dist[0] - turn_dist[2] - turns[0]);
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
285 turns[1] = rnd(distance - turn_dist[0] - turn_dist[2] -
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
286 turns[0] - turns[2]);
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287
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288 turns[0] = distance - turns[0];
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289 turns[1] = turns[0] - turn_dist[0] - turns[1];
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290 turns[2] = turns[1] - turns[2];
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291
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292 /*
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293 * Get ready to move...
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294 */
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295 curr.x = spos.x;
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296 curr.y = spos.y;
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297 while (distance > 0) {
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298 /*
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299 * Move to next row/column
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300 */
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301 curr.x += delta.x;
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302 curr.y += delta.y;
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303
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304 /*
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305 * Check if we are at a turn place; if so make a turn
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306 */
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307 for (i=0; i<3; i++) {
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308 if (distance == turns[i] && turn_dist[i] > 0) {
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309 /*
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310 * If this is the start of a straight path,
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311 * we might put in a right-angle turn (33% chance).
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312 */
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313 if (i == 1 && rnd(3) == 0) {
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314 cmov(curr);
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315 addch(PASSAGE);
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316 }
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317
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318 /* Now dig the turn */
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319 while (turn_dist[i]--) {
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320 curr.x += turn_delta.x;
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321 curr.y += turn_delta.y;
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322 cmov(curr);
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323 addch(PASSAGE);
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324 if (i != 1) { /* A diagonal */
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325 if (--distance > 0) {
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326 curr.x += delta.x;
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327 curr.y += delta.y;
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328 }
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329 }
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330 }
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331 }
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332 }
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333
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334 if (distance > 0) {
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335 /*
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336 * Dig the passage.
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337 */
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338 cmov(curr);
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339 addch(PASSAGE);
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340 distance--;
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341 }
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342 }
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343 curr.x += delta.x;
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344 curr.y += delta.y;
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345 if (!ce(curr, epos))
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346 msg("Warning, connectivity problem (%d, %d) to (%d, %d).",
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347 curr.y, curr.x, epos.y, epos.x);
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348 }
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349
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350 /*
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351 * Add a door or possibly a secret door
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352 * also enters the door in the exits array of the room.
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353 */
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354
220
f54901b9c39b XRogue: convert to ANSI-style function declarations.
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355 void
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356 door(struct room *rm, coord *cp)
133
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357 {
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358 struct linked_list *newroom;
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359 coord *exit;
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360
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361 cmov(*cp);
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362
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363 if (rnd(10) < (level - 1) && rnd(100) < 20)
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364 addch(SECRETDOOR);
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365 else
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366 addch(DOOR);
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367
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368 /* Insert the new room into the linked list of rooms */
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369 newroom = new_item(sizeof(coord));
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370 exit = DOORPTR(newroom);
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371 *exit = *cp;
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372 attach(rm->r_exit, newroom);
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373 }
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374