Mercurial > hg > early-roguelike
annotate xrogue/rogue.c @ 264:778938a5c21d
UltraRogue: add location for character files.
When using the -n option, UltraRogue will look for character files in a
single location, similar to save files.
The location is chosen by defining CHRDIR in getplay.c, at least until
UltraRogue gets integrated with the build systems.
author | John "Elwin" Edwards |
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date | Sun, 19 Feb 2017 19:47:09 -0500 |
parents | aac28331e71d |
children | 0250220d8cdd |
rev | line source |
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1 /* |
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2 rogue.c - Global game variables |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <ctype.h> |
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20 #include <curses.h> |
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21 #include "rogue.h" |
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22 |
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23 /* |
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24 * Now all the global variables |
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25 */ |
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26 |
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27 struct trap traps[MAXTRAPS]; |
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28 struct room rooms[MAXROOMS]; /* One for each room -- A level */ |
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29 struct room *oldrp; /* Roomin(&player.t_oldpos) */ |
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30 struct thing player; /* The rogue */ |
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31 struct object *cur_armor; /* What a well dresssed rogue wears */ |
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32 struct object *cur_ring[NUM_FINGERS]; /* Which rings are being worn */ |
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33 struct object *cur_misc[NUM_MM]; /* which MM's are in use */ |
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34 int cur_relic[MAXRELIC]; /* Currently used relics */ |
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35 struct linked_list *lvl_obj = NULL; |
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36 struct linked_list *mlist = NULL; |
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37 struct linked_list *rlist = NULL; /* list of dead monsters to be reaped */ |
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38 struct linked_list *tlist = NULL; /* list of monsters fallen down traps */ |
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39 struct linked_list *monst_dead = NULL; /* monster killed by monster */ |
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40 struct object *cur_weapon = NULL; |
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41 int char_type = -1; /* what type of character is player */ |
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42 int foodlev = 1; /* how fast he eats food */ |
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43 int ntraps; /* Number of traps on this level */ |
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44 int trader = 0; /* no. of purchases */ |
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45 int curprice = -1; /* current price of item */ |
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46 int seed; /* Random number seed */ |
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47 int max_level; /* Deepest player has gone ever */ |
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48 int cur_max; /* Deepest player has gone currently */ |
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49 int prev_max; /* A flag indicating worm hole */ |
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50 int move_free = 0; /* Movement check (io.c & actions.c) */ |
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51 int mpos = 0; |
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52 int level = 0; |
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53 long purse = 0; |
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54 int inpack = 0; |
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55 int total = 0; |
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56 int no_food = 0; /* how long has he gone with no food */ |
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57 int foods_this_level = 0; /* foods made per level */ |
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58 int count = 0; |
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59 int food_left = STOMACHSIZE-MORETIME-1; |
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60 int group = 1; |
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61 int hungry_state = F_OKAY; |
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62 int infest_dam=0; |
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63 int lost_str=0; |
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64 int lastscore = -1; |
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65 int hold_count = 0; |
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66 int trap_tries = 0; |
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67 int chant_time = 0; |
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68 int pray_time = 0; |
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69 int spell_power = 0; |
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70 long turns = 0; /* Number of turns player has taken */ |
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71 int quest_item = 0; /* Item player is looking for */ |
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72 int cols = 0; /* number of columns in terminal */ |
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73 int lines = 0; /* number of lines on the terminal */ |
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74 int nfloors = -1; /* Number of floors in this dungeon */ |
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75 char curpurch[LINELEN]; /* name of item ready to buy */ |
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76 char PLAYER = VPLAYER; /* what the player looks like */ |
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77 char take; /* Thing the rogue is taking */ |
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78 char prbuf[LINELEN*2]; /* Buffer for sprintfs */ |
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79 char runch; /* Direction player is running */ |
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80 char *s_names[MAXSCROLLS]; /* Names of the scrolls */ |
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81 char *p_colors[MAXPOTIONS]; /* Colors of the potions */ |
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82 char *r_stones[MAXRINGS]; /* Stone settings of the rings */ |
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83 char *ws_made[MAXSTICKS]; /* What sticks are made of */ |
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84 char whoami[LINELEN]; /* Name of player */ |
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85 char huh[LINELEN]; /* The last message printed */ |
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86 char *s_guess[MAXSCROLLS]; /* Players guess at what scroll is */ |
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87 char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */ |
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88 char *r_guess[MAXRINGS]; /* Players guess at what ring is */ |
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89 char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */ |
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90 char *m_guess[MAXMM]; /* Players guess at what MM is */ |
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