annotate xrogue/things.c @ 264:778938a5c21d

UltraRogue: add location for character files. When using the -n option, UltraRogue will look for character files in a single location, similar to save files. The location is chosen by defining CHRDIR in getplay.c, at least until UltraRogue gets integrated with the build systems.
author John "Elwin" Edwards
date Sun, 19 Feb 2017 19:47:09 -0500
parents f54901b9c39b
children e52a8a7ad4c5
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1 /*
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2 things.c - functions for dealing with things like potions and scrolls
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include <ctype.h>
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21 #include <string.h>
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22 #include "rogue.h"
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23
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24 int pick_one(struct magic_item *magic, int nitems);
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25 char *blesscurse(int flags);
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26 char *p_kind(struct object *obj);
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27 int extras(void);
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28
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29 /*
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30 * print out the number of charges on a stick
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31 */
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32
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33 char *
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34 charge_str(struct object *obj)
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35 {
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36 static char buf[20];
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37
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38 if (!(obj->o_flags & ISKNOW))
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39 buf[0] = '\0';
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40 else if (terse)
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41 sprintf(buf, " [%d]", obj->o_charges);
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42 else
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43 sprintf(buf, " [%d charges]", obj->o_charges);
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44 return buf;
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45 }
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46
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47 /*
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48 * inv_name:
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49 * return the name of something as it would appear in an
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50 * inventory.
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51 */
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52
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53 char *
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54 inv_name(struct object *obj, bool drop)
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55 {
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56 register char *pb;
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57
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58 pb = prbuf;
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59 pb[0] = '\0';
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60 switch(obj->o_type) {
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61 case SCROLL:
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62 if (obj->o_count == 1)
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63 sprintf(pb, "A %sscroll ", blesscurse(obj->o_flags));
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64 else
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65 sprintf(pb, "%d %sscrolls ",
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66 obj->o_count, blesscurse(obj->o_flags));
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67 pb = &pb[strlen(pb)];
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68 if (s_know[obj->o_which] || (obj->o_flags & ISPOST))
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69 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name);
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70 else if (s_guess[obj->o_which])
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71 sprintf(pb, "named %s", s_guess[obj->o_which]);
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72 else
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73 sprintf(pb, "titled '%s'", s_names[obj->o_which]);
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74 when POTION:
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75 if (obj->o_count == 1)
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76 sprintf(pb, "A %spotion ", blesscurse(obj->o_flags));
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77 else
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78 sprintf(pb, "%d %spotions ",
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79 obj->o_count, blesscurse(obj->o_flags));
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80 pb = &pb[strlen(pb)];
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81 if (p_know[obj->o_which])
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82 sprintf(pb, "of %s (%s)", p_magic[obj->o_which].mi_name,
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83 p_kind(obj));
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84 else if (obj->o_flags & ISPOST)
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85 sprintf(pb, "of %s", p_magic[obj->o_which].mi_name);
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86 else if (p_guess[obj->o_which])
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87 sprintf(pb, "named %s (%s)", p_guess[obj->o_which],
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88 p_colors[obj->o_which]);
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89 else {
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90 pb = prbuf;
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