annotate arogue7/pack.c @ 173:78fa1d0e5d25

srogue: open the score and log files when the program starts. Super-Rogue can now use the same privilege-dropping scheme as the other games.
author John "Elwin" Edwards
date Sat, 01 Aug 2015 15:12:11 -0400
parents cadff8f047a1
children 1cd604c827a3
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1 /*
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2 * pack.c - Routines to deal with the pack.
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include <ctype.h>
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b786053d2f37 arogue7: add missing header includes.
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17 #include <string.h>
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18 #include "rogue.h"
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19 #ifdef PC7300
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20 #include "menu.h"
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21 #endif
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22
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23 /*
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24 * Routines to deal with the pack
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25 */
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26
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27 /*
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28 * add_pack:
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29 * Pick up an object and add it to the pack. If the argument is non-null
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30 * use it as the linked_list pointer instead of gettting it off the ground.
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31 */
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32 bool
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33 add_pack(item, silent, packret)
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34 register struct linked_list *item, **packret;
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35 bool silent;
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36 {
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37 register struct linked_list *ip, *lp, *ap;
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38 register struct object *obj, *op;
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39 register bool exact, from_floor;
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40
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41 if (packret != NULL)
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42 *packret = NULL;
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43
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44 if (item == NULL)
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45 {
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46 from_floor = TRUE;
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47 if ((item = find_obj(hero.y, hero.x)) == NULL)
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48 return(FALSE);
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49 }
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50 else
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51 from_floor = FALSE;
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52 obj = OBJPTR(item);
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53 /*
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54 * If it is gold, just add its value to rogue's purse and get rid
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55 * of it.
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56 */
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57 if (obj->o_type == GOLD) {
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58 register struct linked_list *mitem;
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59 register struct thing *tp;
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60
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61 if (!silent) {
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62 if (!terse) addmsg("You found ");
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63 msg("%d gold pieces.", obj->o_count);
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64 }
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65
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66 /* First make sure no greedy monster is after this gold.
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67 * If so, make the monster run after the rogue instead.
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68 */
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69 for (mitem = mlist; mitem != NULL; mitem = next(mitem)) {
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70 tp = THINGPTR(mitem);
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71 if (tp->t_dest == &obj->o_pos) tp->t_dest = &hero;
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72 }
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73
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74 purse += obj->o_count;
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75 if (from_floor) {
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76 detach(lvl_obj, item);
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77 if ((ap = find_obj(hero.y, hero.x)) == NULL)
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78 mvaddch(hero.y,hero.x,(roomin(&hero)==NULL ? PASSAGE : FLOOR));
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79 else
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80 mvaddch(hero.y,hero.x,(OBJPTR(ap))->o_type);
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81 }
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82 o_discard(item);
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83 return(TRUE);
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84 }
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85
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86 /*
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87 * see if he can carry any more weight
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88 */
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89 if (itemweight(obj) + pstats.s_pack > pstats.s_carry) {
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90 msg("Too much for you to carry.");
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91 return FALSE;
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92 }
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