Mercurial > hg > early-roguelike
annotate xrogue/wizard.c @ 173:78fa1d0e5d25
srogue: open the score and log files when the program starts.
Super-Rogue can now use the same privilege-dropping scheme as the other
games.
author | John "Elwin" Edwards |
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date | Sat, 01 Aug 2015 15:12:11 -0400 |
parents | ce0cf824c192 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 wizard.c - Special wizard commands |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 /* |
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20 * Special wizard commands (some of which are also non-wizard commands |
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21 * under strange circumstances) |
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22 */ |
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23 |
135 | 24 #include <stdlib.h> |
133
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25 #include <curses.h> |
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26 #include <ctype.h> |
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27 #include <string.h> |
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28 #include "rogue.h" |
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29 #include "mach_dep.h" |
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30 |
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31 /* |
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32 * create_obj: |
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33 * Create any object for wizard, scroll, magician, or cleric |
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34 */ |
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35 |
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36 create_obj(prompt, which_item, which_type) |
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37 bool prompt; |
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38 int which_item, which_type; |
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39 { |
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40 reg struct linked_list *item; |
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41 reg struct object *obj; |
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42 reg int wh; |
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43 char *pt; |
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44 reg int ch, whc, newtype = 0, msz, newitem; |
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45 WINDOW *thiswin; |
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46 |
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47 thiswin = cw; |
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48 if (prompt) { |
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49 bool nogood = TRUE; |
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50 |
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51 thiswin = hw; |
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52 wclear(hw); |
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53 wprintw(hw,"Item\t\t\tKey\n\n"); |
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54 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING, |
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55 things[TYP_STICK].mi_name,STICK); |
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56 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION, |
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57 things[TYP_SCROLL].mi_name,SCROLL); |
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58 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR, |
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59 things[TYP_WEAPON].mi_name,WEAPON); |
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60 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM); |
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61 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD); |
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62 if (wizard) { |
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63 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC); |
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64 wprintw(hw,"monster\t\t\tm"); |
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65 } |
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66 wprintw(hw,"\n\nWhat do you want to create? "); |
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67 draw(hw); |
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68 do { |
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69 ch = wgetch(hw); |
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70 if (ch == ESC) { |
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71 restscr(cw); |
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72 return; |
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73 } |
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74 switch (ch) { |
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75 case RING: |
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76 case STICK: |
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77 case POTION: |
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78 case SCROLL: |
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79 case ARMOR: |
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80 case WEAPON: |
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81 case FOOD: |
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82 case MM: |
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83 nogood = FALSE; |
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84 break; |
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85 case RELIC: |
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86 case 'm': |
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87 if (wizard) |
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88 nogood = FALSE; |
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89 break; |
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90 default: |
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91 nogood = TRUE; |
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92 } |
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