annotate xrogue/wizard.c @ 173:78fa1d0e5d25

srogue: open the score and log files when the program starts. Super-Rogue can now use the same privilege-dropping scheme as the other games.
author John "Elwin" Edwards
date Sat, 01 Aug 2015 15:12:11 -0400
parents ce0cf824c192
children f54901b9c39b
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133
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1 /*
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2 wizard.c - Special wizard commands
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 /*
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20 * Special wizard commands (some of which are also non-wizard commands
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21 * under strange circumstances)
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22 */
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23
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ce0cf824c192 xrogue: add missing includes.
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24 #include <stdlib.h>
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25 #include <curses.h>
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26 #include <ctype.h>
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27 #include <string.h>
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28 #include "rogue.h"
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29 #include "mach_dep.h"
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30
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31 /*
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32 * create_obj:
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33 * Create any object for wizard, scroll, magician, or cleric
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34 */
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35
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36 create_obj(prompt, which_item, which_type)
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37 bool prompt;
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38 int which_item, which_type;
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39 {
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40 reg struct linked_list *item;
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41 reg struct object *obj;
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42 reg int wh;
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43 char *pt;
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44 reg int ch, whc, newtype = 0, msz, newitem;
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45 WINDOW *thiswin;
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46
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47 thiswin = cw;
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48 if (prompt) {
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49 bool nogood = TRUE;
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50
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51 thiswin = hw;
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52 wclear(hw);
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53 wprintw(hw,"Item\t\t\tKey\n\n");
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54 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING,
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55 things[TYP_STICK].mi_name,STICK);
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56 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION,
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57 things[TYP_SCROLL].mi_name,SCROLL);
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58 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR,
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59 things[TYP_WEAPON].mi_name,WEAPON);
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60 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM);
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61 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD);
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62 if (wizard) {
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63 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC);
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64 wprintw(hw,"monster\t\t\tm");
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65 }
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66 wprintw(hw,"\n\nWhat do you want to create? ");
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67 draw(hw);
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68 do {
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69 ch = wgetch(hw);
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70 if (ch == ESC) {
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71 restscr(cw);
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72 return;
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73 }
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74 switch (ch) {
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75 case RING:
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76 case STICK:
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77 case POTION:
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78 case SCROLL:
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79 case ARMOR:
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80 case WEAPON:
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81 case FOOD:
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82 case MM:
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83 nogood = FALSE;
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84 break;
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85 case RELIC:
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86 case 'm':
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87 if (wizard)
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88 nogood = FALSE;
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89 break;
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90 default:
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91 nogood = TRUE;
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92 }
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