Mercurial > hg > early-roguelike
annotate srogue/sticks.c @ 65:7aff18a8d508
arogue5: implement logging.
author | elwin |
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date | Fri, 10 Aug 2012 21:17:14 +0000 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
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36
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1 /* |
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2 * Functions to deal with the various sticks one |
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3 * might find while wandering around the dungeon. |
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4 * |
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5 * @(#)sticks.c 9.0 (rdk) 7/17/84 |
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6 * |
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7 * Super-Rogue |
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8 * Copyright (C) 1984 Robert D. Kindelberger |
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9 * All rights reserved. |
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10 * |
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11 * Based on "Rogue: Exploring the Dungeons of Doom" |
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12 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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13 * All rights reserved. |
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14 * |
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15 * See the file LICENSE.TXT for full copyright and licensing information. |
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16 */ |
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17 |
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18 #include <ctype.h> |
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19 #include "rogue.h" |
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20 #include "rogue.ext" |
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21 |
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22 /* |
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23 * fix_stick: |
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24 * Init a stick for the hero |
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25 */ |
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26 fix_stick(cur) |
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27 struct object *cur; |
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28 { |
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29 struct rod *rd; |
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30 |
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31 cur->o_type = STICK; |
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32 cur->o_charges = 4 + rnd(5); |
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33 strcpy(cur->o_hurldmg, "1d1"); |
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34 rd = &ws_stuff[cur->o_which]; |
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35 cur->o_weight = rd->ws_wght; |
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36 cur->o_vol = rd->ws_vol; |
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37 if (strcmp(rd->ws_type, "staff") == 0) { |
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38 strcpy(cur->o_damage, "2d3"); |
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39 cur->o_charges += rnd(5) + 3; |
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40 } |
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41 else { |
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42 strcpy(cur->o_damage, "1d1"); |
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43 } |
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44 switch (cur->o_which) { |
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45 case WS_HIT: |
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46 if(rnd(100) < 15) { |
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47 cur->o_hplus = 9; |
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48 cur->o_dplus = 9; |
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49 strcpy(cur->o_damage,"3d8"); |
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50 } |
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51 else { |
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52 cur->o_hplus = 3; |
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53 cur->o_dplus = 3; |
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54 strcpy(cur->o_damage,"1d8"); |
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55 } |
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56 when WS_LIGHT: |
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57 cur->o_charges += 7 + rnd(9); |
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58 } |
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59 } |
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60 |
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61 /* |
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62 * do_zap: |
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63 * Zap a stick at something |
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64 */ |
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65 do_zap(gotdir) |
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66 bool gotdir; |
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67 { |
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68 reg struct linked_list *item; |
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69 reg struct object *obj; |
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70 reg struct thing *tp; |
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71 reg int y, x, wh; |
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72 struct room *rp; |
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73 bool bless, curse; |
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74 int better = 0; |
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75 |
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76 if ((item = get_item("zap with", STICK)) == NULL) |
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77 return; |
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78 obj = OBJPTR(item); |
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79 wh = obj->o_which; |
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80 bless = o_on(obj, ISBLESS); |
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81 curse = o_on(obj, ISCURSED); |
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82 if (obj->o_type != STICK) { |
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83 msg("You can't zap with that!"); |
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84 after = FALSE; |
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85 return; |
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86 } |
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87 if (obj->o_charges == 0) { |
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88 msg("Nothing happens."); |
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89 return; |
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90 } |
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91 if (!gotdir) |
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92 do { |
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93 delta.y = rnd(3) - 1; |
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94 delta.x = rnd(3) - 1; |
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95 } while (delta.y == 0 && delta.x == 0); |
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96 rp = player.t_room; |
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97 if (bless) |
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98 better = 3; |
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99 else if (curse) |
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100 better = -3; |
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101 switch (wh) { |
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102 case WS_SAPLIFE: |
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103 if (!bless) { |
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104 if (him->s_hpt > 1) |
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105 him->s_hpt /= 2; /* zap half his hit points */ |
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106 } |
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107 when WS_CURE: |