Mercurial > hg > early-roguelike
annotate arogue7/wear.c @ 177:7bdac632ab9d
srogue: fix an uninitialized variable.
In wanderer(), if rp == hr, the loop could test ch before its value has
been set. Initializing ch to '-' now causes the loop to repeat until
a location is found.
author | John "Elwin" Edwards |
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date | Tue, 04 Aug 2015 11:39:49 -0400 |
parents | cadff8f047a1 |
children | f9ef86cf22b2 |
rev | line source |
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125
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1 /* |
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2 * wear.c - functions for dealing with armor |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * This file contains misc functions for dealing with armor |
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17 */ |
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18 |
126 | 19 #include <stdlib.h> |
125
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20 #include "curses.h" |
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21 #include "rogue.h" |
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22 |
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23 |
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24 /* |
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25 * take_off: |
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26 * Get the armor off of the players back |
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27 */ |
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28 |
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29 take_off() |
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30 { |
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31 register struct object *obj; |
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32 register struct linked_list *item; |
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33 |
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34 /* It takes time to take things off */ |
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35 if (player.t_action != C_TAKEOFF) { |
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36 /* What does player want to take off? */ |
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37 if ((item = get_item(pack, "take off", REMOVABLE, FALSE, FALSE))==NULL) |
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38 return; |
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39 |
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40 obj = OBJPTR(item); |
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41 if (!is_current(obj)) { |
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42 msg("Not wearing %c) %s", pack_char(pack, obj),inv_name(obj, TRUE)); |
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43 return; |
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44 } |
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45 |
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46 player.t_using = item; /* Remember what it is */ |
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47 player.t_action = C_TAKEOFF; /* We are taking something off */ |
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48 |
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49 /* Cursed items take almost no time */ |
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50 if (obj->o_flags & ISCURSED) player.t_no_move = movement(&player); |
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51 else player.t_no_move = dress_units(item) * movement(&player); |
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52 return; |
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53 } |
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54 |
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55 /* We have waited our time, let's take off our item */ |
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56 item = player.t_using; |
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57 player.t_using = NULL; |
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58 player.t_action = A_NIL; |
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59 |
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60 obj = OBJPTR(item); |
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61 if (!is_current(obj)) { /* Just to be on the safe side */ |
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62 msg("Not wearing %c) %s", pack_char(pack, obj),inv_name(obj, TRUE)); |
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63 return; |
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64 } |
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65 |
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66 /* Can the player remove the item? */ |
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67 if (!dropcheck(obj)) return; |
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68 updpack(TRUE, &player); |
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69 |
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70 msg("Was wearing %c) %s", pack_char(pack, obj),inv_name(obj,TRUE)); |
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71 } |
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72 |
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73 /* |
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74 * wear: |
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75 * The player wants to wear something, so let him/her put it on. |
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76 */ |
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77 |
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78 wear() |
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79 { |
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80 register struct linked_list *item; |
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81 register struct object *obj; |
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82 register int i; |
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83 |
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84 /* It takes time to put things on */ |
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85 if (player.t_action != C_WEAR) { |
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86 /* What does player want to wear? */ |
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87 if ((item = get_item(pack, "wear", WEARABLE, FALSE, FALSE)) == NULL) |
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88 return; |
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89 |
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90 obj = OBJPTR(item); |
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91 |
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92 switch (obj->o_type) { |