Mercurial > hg > early-roguelike
annotate xrogue/encumb.c @ 236:7c1cb43f346e
XRogue: get rid of VOID as an alias for long.
Maybe some compilers in 1986 didn't handle void pointers well, but they
are no longer a concern.
author | John "Elwin" Edwards |
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date | Mon, 07 Mar 2016 20:44:01 -0500 |
parents | f54901b9c39b |
children | e52a8a7ad4c5 |
rev | line source |
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133
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1 /* |
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2 encumb.c - Stuff to do with encumberance |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <curses.h> |
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16 #include "rogue.h" |
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17 |
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18 int packweight(struct thing *tp); |
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19 |
133
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20 /* |
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21 * updpack: |
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22 * Update his pack weight and adjust fooduse accordingly |
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23 */ |
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24 |
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25 void |
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26 updpack(int getmax, struct thing *tp) |
133
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27 { |
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28 |
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29 reg int topcarry, curcarry; |
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30 |
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31 if (getmax) |
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32 tp->t_stats.s_carry = totalenc(tp); /* get total encumb */ |
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33 curcarry = packweight(tp); /* get pack weight */ |
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34 |
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35 /* Only update food use for the player (for now) */ |
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36 if (tp == &player) { |
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37 topcarry = tp->t_stats.s_carry / 5; /* 20% of total carry */ |
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38 if(curcarry > 4 * topcarry) { |
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39 if(rnd(100) < 80) |
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40 foodlev = 3; /* > 80% of pack */ |
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41 } else if(curcarry > 3 * topcarry) { |
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42 if(rnd(100) < 60) |
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43 foodlev = 2; /* > 60% of pack */ |
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44 } else |
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45 foodlev = 1; /* <= 60% of pack */ |
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46 } |
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47 tp->t_stats.s_pack = curcarry; /* update pack weight */ |
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48 } |
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49 |
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50 |
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51 /* |
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52 * packweight: |
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53 * Get the total weight of the hero's pack |
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54 */ |
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55 |
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56 int |
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57 packweight(struct thing *tp) |
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58 { |
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59 reg struct object *obj; |
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60 reg struct linked_list *pc; |
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61 reg int weight; |
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62 |
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63 weight = 0; |
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64 for (pc = tp->t_pack ; pc != NULL ; pc = next(pc)) { |
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65 obj = OBJPTR(pc); |
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66 weight += itemweight(obj); |
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67 } |
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68 if (weight < 0) /* in case of amulet */ |
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69 weight = 0; |
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70 |
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71 /* If this is the player, is he wearing a ring of carrying? */ |
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72 if (tp == &player && ISWEARING(R_CARRY)) { |
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73 register int temp, i; |
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74 |
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75 temp = 0; |
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76 for (i=0; i<NUM_FINGERS; i++) { |
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77 if (cur_ring[i] != NULL && cur_ring[i]->o_which == R_CARRY) { |
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78 if (cur_ring[i]->o_flags & ISCURSED) temp--; |
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79 else temp += 2; |
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80 } |
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81 } |
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82 weight -= (temp * weight) / 4; |
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83 } |
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84 |
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85 return(weight); |
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86 } |
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87 |
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88 /* |
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89 * itemweight: |
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90 * Get the weight of an object |
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91 */ |
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92 |
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93 int |
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94 itemweight(struct object *wh) |
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95 { |
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96 reg int weight; |
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97 reg int ac; |
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98 |
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99 weight = wh->o_weight; /* get base weight */ |
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100 switch(wh->o_type) { |
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101 case ARMOR: |
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102 /* |
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103 * subtract 10% for each enchantment |
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104 * this will add weight for negative items |
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105 */ |
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106 ac = armors[wh->o_which].a_class - wh->o_ac; |
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107 weight = ((weight*10) - (weight*ac)) / 10; |
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108 if (weight < 0) weight = 0; |
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109 when WEAPON: |
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110 if ((wh->o_hplus + wh->o_dplus) > 0) |
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111 weight /= 2; |
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112 } |
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113 if(wh->o_flags & ISCURSED) |
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114 weight += weight / 5; /* 20% more for cursed */ |
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115 weight *= wh->o_count; |
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116 return(weight); |
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117 } |
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118 |
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119 /* |
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120 * playenc: |
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121 * Get hero's carrying ability above norm |
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122 */ |
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123 |
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124 int |
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125 playenc(struct thing *tp) |
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126 { |
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127 register int strength; |
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128 |
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129 if (tp == &player) strength = str_compute(); |
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130 else strength = tp->t_stats.s_str; |
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131 |
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132 return ((strength-8)*50); |
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133 } |
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134 |
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135 /* |
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136 * totalenc: |
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137 * Get total weight that the hero can carry |
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138 */ |
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139 |
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140 int |
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141 totalenc(struct thing *tp) |
133
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142 { |
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143 reg int wtotal; |
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144 |
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145 wtotal = NORMENCB + playenc(tp); |
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146 if (tp == &player) switch(hungry_state) { |
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147 case F_SATIATED: |
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148 case F_OKAY: |
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149 case F_HUNGRY: ; /* no change */ |
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150 when F_WEAK: wtotal -= wtotal / 10; /* 10% off weak */ |
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151 when F_FAINT: wtotal /= 2; /* 50% off faint */ |
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152 } |
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153 return(wtotal); |
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154 } |
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155 |
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156 /* |
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157 * whgtchk: |
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158 * See if the hero can carry his pack |
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159 */ |
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160 |
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161 void |
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162 wghtchk(void) |
133
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163 { |
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164 reg int dropchk, err = TRUE; |
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165 reg char ch; |
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166 |
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167 inwhgt = TRUE; |
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168 if (pstats.s_pack > pstats.s_carry) { |
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169 ch = mvwinch(stdscr, hero.y, hero.x); |
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170 if((ch != FLOOR && ch != PASSAGE)) { |
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171 extinguish(wghtchk); |
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172 fuse(wghtchk, NULL, 1, AFTER); |
133
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173 inwhgt = FALSE; |
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174 return; |
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175 } |
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176 extinguish(wghtchk); |
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177 msg("Your pack is far too heavy for you.. "); |
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178 do { |
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179 dropchk = drop((struct linked_list *)NULL); |
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180 if(dropchk == 0) { |
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181 mpos = 0; |
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182 msg("You must drop something"); |
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183 } |
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184 if(dropchk == TRUE) |
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185 err = FALSE; |
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186 } while(err); |
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187 } |
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188 inwhgt = FALSE; |
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189 } |
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190 |
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191 /* |
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192 * hitweight: |
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193 * Gets the fighting ability according to current weight |
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194 * This returns a +1 hit for light pack weight |
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195 * 0 hit for medium pack weight |
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196 * -1 hit for heavy pack weight |
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197 */ |
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198 |
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199 int |
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200 hitweight(void) |
133
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201 { |
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202 return(2 - foodlev); |
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203 } |
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204 |