Mercurial > hg > early-roguelike
annotate arogue7/eat.c @ 189:7c552cbc6ad9
srogue: make checking directories slightly more portable.
MSVC sys/stat.h doesn't define S_ISDIR().
author | John "Elwin" Edwards |
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date | Mon, 03 Aug 2015 09:05:15 -0400 |
parents | adfa37e67084 |
children | f9ef86cf22b2 |
rev | line source |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * eat.c - Functions for dealing with digestion |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 |
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18 /* |
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19 * eat: |
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20 * He wants to eat something, so let him try |
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21 */ |
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22 |
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23 eat() |
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24 { |
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25 register struct linked_list *item; |
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26 int which; |
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27 unsigned long temp; |
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28 |
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29 if (player.t_action != C_EAT) { |
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30 if ((item = get_item(pack, "eat", FOOD, FALSE, FALSE)) == NULL) |
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31 return; |
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32 |
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33 player.t_using = item; /* Remember what it is */ |
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34 player.t_action = C_EAT; /* We are eating */ |
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35 which = (OBJPTR(item))->o_which; |
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36 player.t_no_move = max(foods[which].mi_food/100, 1) * movement(&player); |
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37 return; |
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38 } |
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39 |
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40 /* We have waited our time, let's eat the food */ |
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41 item = player.t_using; |
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42 player.t_using = NULL; |
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43 player.t_action = A_NIL; |
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44 |
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45 which = (OBJPTR(item))->o_which; |
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46 if ((food_left += foods[which].mi_food) > STOMACHSIZE) |
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47 food_left = STOMACHSIZE; |
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48 del_pack(item); |
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49 if (hungry_state == F_SATIATED && food_left == STOMACHSIZE && rnd(4) == 1) { |
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50 pstats.s_hpt = 0; |
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51 msg ("You choke on all that food and die! -- More --"); |
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52 wait_for(' '); |
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53 death(D_FOOD_CHOKE); |
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54 } |
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55 if (food_left >= STOMACHSIZE-MORETIME) { |
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56 hungry_state = F_SATIATED; |
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57 msg ("You have trouble getting all that food down."); |
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58 msg ("Your stomach feels like its about to burst!"); |
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59 } |
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60 else { |
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61 hungry_state = F_OKAY; |
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62 switch (rnd(3)) { |
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63 case 0: msg("My, that was a yummy %s", foods[which].mi_name); |
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64 when 1: msg("Mmmm, that was a tasty %s", foods[which].mi_name); |
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65 when 2: msg("Wow, that was a scrumptious %s", foods[which].mi_name); |
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66 } |
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67 } |
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68 updpack(TRUE, &player); |
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69 switch(which) { |
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70 case E_WHORTLEBERRY: |
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71 add_abil[A_INTELLIGENCE](1); |
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72 |
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73 when E_SWEETSOP: |
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74 add_abil[A_DEXTERITY](1); |
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75 |
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76 when E_SOURSOP: |
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77 add_abil[A_STRENGTH](1); |
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78 |
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79 when E_SAPODILLA: |
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80 add_abil[A_WISDOM](1); |
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81 |
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82 when E_RAMBUTAN: |
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83 add_abil[A_CONSTITUTION](1); |
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84 |
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85 when E_PEACH: |
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86 add_abil[A_CHARISMA](1); |
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87 |
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88 when E_STRAWBERRY: |
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89 temp = pstats.s_exp/100; |
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90 pstats.s_exp += temp; |
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91 if (temp > 0) |
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92 msg("You feel slightly more experienced now"); |
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