Mercurial > hg > early-roguelike
annotate arogue7/encumb.c @ 189:7c552cbc6ad9
srogue: make checking directories slightly more portable.
MSVC sys/stat.h doesn't define S_ISDIR().
author | John "Elwin" Edwards |
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date | Mon, 03 Aug 2015 09:05:15 -0400 |
parents | adfa37e67084 |
children | f9ef86cf22b2 |
rev | line source |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * encumb.c - Stuff to do with encumberence |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Stuff to do with encumberence |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include "rogue.h" |
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22 |
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23 /* |
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24 * updpack: |
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25 * Update his pack weight and adjust fooduse accordingly |
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26 */ |
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27 updpack(getmax, tp) |
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28 int getmax; |
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29 struct thing *tp; |
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30 { |
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31 |
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32 reg int topcarry, curcarry; |
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33 |
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34 if (getmax) |
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35 tp->t_stats.s_carry = totalenc(tp); /* get total encumb */ |
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36 curcarry = packweight(tp); /* get pack weight */ |
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37 |
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38 /* Only update food use for the player (for now) */ |
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39 if (tp == &player) { |
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40 topcarry = tp->t_stats.s_carry / 5; /* 20% of total carry */ |
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41 if(curcarry > 4 * topcarry) { |
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42 if(rnd(100) < 80) |
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43 foodlev = 3; /* > 80% of pack */ |
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44 } else if(curcarry > 3 * topcarry) { |
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45 if(rnd(100) < 60) |
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46 foodlev = 2; /* > 60% of pack */ |
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47 } else |
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48 foodlev = 1; /* <= 60% of pack */ |
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49 } |
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50 tp->t_stats.s_pack = curcarry; /* update pack weight */ |
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51 } |
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52 |
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53 |
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54 /* |
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55 * packweight: |
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56 * Get the total weight of the hero's pack |
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57 */ |
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58 packweight(tp) |
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59 register struct thing *tp; |
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60 { |
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61 reg struct object *obj; |
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62 reg struct linked_list *pc; |
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63 reg int weight; |
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64 |
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65 weight = 0; |
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66 for (pc = tp->t_pack ; pc != NULL ; pc = next(pc)) { |
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67 obj = OBJPTR(pc); |
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68 weight += itemweight(obj); |
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69 } |
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70 if (weight < 0) /* in case of amulet */ |
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71 weight = 0; |
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72 |
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73 /* If this is the player, is he wearing a ring of carrying? */ |
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74 if (tp == &player && ISWEARING(R_CARRY)) { |
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75 register int temp, i; |
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76 |
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77 temp = 0; |
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78 for (i=0; i<NUM_FINGERS; i++) { |
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79 if (cur_ring[i]->o_which == R_CARRY) { |
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80 if (cur_ring[i]->o_flags & ISCURSED) temp--; |
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81 else temp++; |
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82 } |
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83 } |
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84 weight -= (temp * weight) / 4; |
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85 } |
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86 |
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87 return(weight); |
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88 } |
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89 |
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90 |
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91 /* |
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92 * itemweight: |
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