Mercurial > hg > early-roguelike
annotate rogue5/move.c @ 183:7f5f5f1ba09c
srogue: initialize some pointers.
MSVC complained that they might be used uninitialized.
author | John "Elwin" Edwards |
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date | Sat, 01 Aug 2015 21:23:55 -0400 |
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rev | line source |
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33
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1 /* |
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2 * hero movement commands |
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3 * |
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4 * @(#)move.c 4.49 (Berkeley) 02/05/99 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include <ctype.h> |
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15 #include "rogue.h" |
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16 |
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17 /* |
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18 * used to hold the new hero position |
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19 */ |
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20 |
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21 |
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22 /* |
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23 * do_run: |
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24 * Start the hero running |
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25 */ |
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26 |
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27 void |
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28 do_run(int ch) |
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29 { |
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30 running = TRUE; |
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31 after = FALSE; |
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32 runch = ch; |
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33 } |
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34 |
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35 /* |
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36 * do_move: |
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37 * Check to see that a move is legal. If it is handle the |
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38 * consequences (fighting, picking up, etc.) |
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39 */ |
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40 |
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41 void |
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42 do_move(int dy, int dx) |
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43 { |
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44 int ch, fl; |
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45 coord nh; |
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46 |
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47 firstmove = FALSE; |
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48 if (no_move) |
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49 { |
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50 no_move--; |
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51 msg("you are still stuck in the bear trap"); |
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52 return; |
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53 } |
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54 /* |
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55 * Do a confused move (maybe) |
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56 */ |
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57 if (on(player, ISHUH) && rnd(5) != 0) |
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58 { |
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59 nh = rndmove(&player); |
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60 if (ce(nh, hero)) |
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61 { |
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62 after = FALSE; |
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63 running = FALSE; |
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64 to_death = FALSE; |
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65 return; |
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66 } |
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67 } |
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68 else |
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69 { |
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70 over: |
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71 nh.y = hero.y + dy; |
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72 nh.x = hero.x + dx; |
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73 } |
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74 |
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75 /* |
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76 * Check if he tried to move off the screen or make an illegal |
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77 * diagonal move, and stop him if he did. |
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78 */ |
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79 if (nh.x < 0 || nh.x >= NUMCOLS || nh.y <= 0 || nh.y >= NUMLINES - 1) |
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80 goto hit_bound; |
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81 if (!diag_ok(&hero, &nh)) |
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82 { |
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83 after = FALSE; |
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84 running = FALSE; |
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85 return; |
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86 } |
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87 if (running && ce(hero, nh)) |
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88 after = running = FALSE; |
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89 fl = flat(nh.y, nh.x); |
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90 ch = winat(nh.y, nh.x); |
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91 if (!(fl & F_REAL) && ch == FLOOR) |
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92 { |
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93 if (!on(player, ISLEVIT)) |
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94 { |
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95 chat(nh.y, nh.x) = ch = TRAP; |
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96 flat(nh.y, nh.x) |= F_REAL; |
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97 } |
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98 } |
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99 else if (on(player, ISHELD) && ch != 'F') |
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100 { |
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101 msg("you are being held"); |
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102 return; |
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103 } |
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104 switch (ch) |
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105 { |
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106 case ' ': |
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107 case '|': |
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108 case '-': |
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109 hit_bound: |