annotate arogue5/encumb.c @ 111:7f8f43943b1f

Fix some terribly depressing corruption during restore. In rogue5/state.c, rs_read_daemons() zeroes out the argument and delay if the daemon slot is empty. Unfortunately that code ended up on the wrong side of the brace that closes the for loop, so instead of running after each daemon, it got run once after the loop exited, when the index was of course out of bounds. This tended to manifest, when compiled with -O2, by overwriting hw and setting it to NULL. When inventory() next ran, hw would be passed to wgetch(), which returns ERR when it gets a NULL argument. This made md_readchar() think something was wrong and autosave the game. Upon investigation, rogue3 was found to commit the same mistake. rogue4 and srogue don't zero the data. arogue5 already does it properly. Someday I am going to run all this through Valgrind. Someday when I am a kinder person who will not be driven to invoke hordes of trolls and centaurs upon the original authors.
author John "Elwin" Edwards
date Wed, 08 Jan 2014 16:44:16 -0500
parents 0ed67132cf10
children 56e748983fa8
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1 /*
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2 * Stuff to do with encumberence
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Super-Rogue"
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9 * Copyright (C) 1984 Robert D. Kindelberger
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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17
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18 /*
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19 * updpack:
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20 * Update his pack weight and adjust fooduse accordingly
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21 */
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22 updpack(getmax)
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23 int getmax;
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24 {
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25
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26 reg int topcarry, curcarry;
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27
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28 if (getmax)
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29 pstats.s_carry = totalenc(); /* get total encumb */
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30 curcarry = packweight(); /* get pack weight */
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31 topcarry = pstats.s_carry / 5; /* 20% of total carry */
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32 if(curcarry > 4 * topcarry) {
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33 if(rnd(100) < 80)
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34 foodlev = 3; /* > 80% of pack */
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35 } else if(curcarry > 3 * topcarry) {
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36 if(rnd(100) < 60)
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37 foodlev = 2; /* > 60% of pack */
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38 } else
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39 foodlev = 1; /* <= 60% of pack */
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40 pstats.s_pack = curcarry; /* update pack weight */
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41 }
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42
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43
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44 /*
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45 * packweight:
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46 * Get the total weight of the hero's pack
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47 */
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48 packweight()
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49 {
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50 reg struct object *obj;
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51 reg struct linked_list *pc;
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52 reg int weight;
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53
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54 weight = 0;
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55 for(pc = pack ; pc != NULL ; pc = next(pc)) {
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56 obj = OBJPTR(pc);
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57 weight += itemweight(obj);
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58 }
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59 if(weight < 0) /* in case of amulet */
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60 weight = 0;
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61 if(ISWEARING(R_HEAVY))
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62 weight += weight / 4;
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63 return(weight);
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64 }
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65
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66
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67 /*
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68 * itemweight:
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69 * Get the weight of an object
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70 */
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71 itemweight(wh)
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72 reg struct object *wh;
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73 {
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74 reg int weight;
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75 reg int ac;
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76
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77 weight = wh->o_weight; /* get base weight */
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78 switch(wh->o_type) {
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79 case ARMOR:
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80 /*
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81 * subtract 10% for each enchantment
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82 * this will add weight for negative items
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83 */
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84 ac = armors[wh->o_which].a_class - wh->o_ac;
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85 weight = ((weight*10) - (weight*ac)) / 10;
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86 if (weight < 0) weight = 0;
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87 when WEAPON:
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88 if ((wh->o_hplus + wh->o_dplus) > 0)
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89 weight /= 2;
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90 }
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91 if(wh->o_flags & ISCURSED)
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92 weight += weight / 5; /* 20% more for cursed */
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93 weight *= wh->o_count;
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94 return(weight);
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95 }
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96
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97
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98 /*
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99 * playenc:
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100 * Get hero's carrying ability above norm
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101 */
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102 playenc()
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103 {
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104 return ((str_compute()-8)*50);
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105 }