Mercurial > hg > early-roguelike
annotate rogue5/extern.c @ 111:7f8f43943b1f
Fix some terribly depressing corruption during restore.
In rogue5/state.c, rs_read_daemons() zeroes out the argument and delay
if the daemon slot is empty. Unfortunately that code ended up on the
wrong side of the brace that closes the for loop, so instead of running
after each daemon, it got run once after the loop exited, when the
index was of course out of bounds.
This tended to manifest, when compiled with -O2, by overwriting hw and
setting it to NULL. When inventory() next ran, hw would be passed to
wgetch(), which returns ERR when it gets a NULL argument. This made
md_readchar() think something was wrong and autosave the game.
Upon investigation, rogue3 was found to commit the same mistake.
rogue4 and srogue don't zero the data. arogue5 already does it
properly.
Someday I am going to run all this through Valgrind. Someday when I
am a kinder person who will not be driven to invoke hordes of trolls
and centaurs upon the original authors.
author | John "Elwin" Edwards |
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date | Wed, 08 Jan 2014 16:44:16 -0500 |
parents | 655c317b6237 |
children | e7aab31362af |
rev | line source |
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33
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1 /* |
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2 * global variable initializaton |
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3 * |
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4 * @(#)extern.c 4.82 (Berkeley) 02/05/99 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 /* All global variables are defined here, or in vers.c or init.c */ |
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14 |
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15 #include <curses.h> |
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16 #include "rogue.h" |
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17 |
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18 int after; /* True if we want after daemons */ |
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19 int again; /* Repeating the last command */ |
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20 int noscore; /* Was a wizard sometime */ |
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21 int seenstairs; /* Have seen the stairs (for lsd) */ |
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22 int amulet = FALSE; /* He found the amulet */ |
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23 int door_stop = FALSE; /* Stop running when we pass a door */ |
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24 int fight_flush = FALSE; /* True if toilet input */ |
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25 int firstmove = FALSE; /* First move after setting door_stop */ |
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26 int got_ltc = FALSE; /* We have gotten the local tty chars */ |
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27 int has_hit = FALSE; /* Has a "hit" message pending in msg */ |
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28 int in_shell = FALSE; /* True if executing a shell */ |
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29 int inv_describe = TRUE; /* Say which way items are being used */ |
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30 int jump = FALSE; /* Show running as series of jumps */ |
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31 int kamikaze = FALSE; /* to_death really to DEATH */ |
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32 int lower_msg = FALSE; /* Messages should start w/lower case */ |
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33 int move_on = FALSE; /* Next move shouldn't pick up items */ |
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34 int msg_esc = FALSE; /* Check for ESC from msg's --More-- */ |
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35 int passgo = FALSE; /* Follow passages */ |
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36 int playing = TRUE; /* True until he quits */ |
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37 int q_comm = FALSE; /* Are we executing a 'Q' command? */ |
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38 int running = FALSE; /* True if player is running */ |
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39 int save_msg = TRUE; /* Remember last msg */ |
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40 int see_floor = TRUE; /* Show the lamp illuminated floor */ |
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41 int stat_msg = FALSE; /* Should status() print as a msg() */ |
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42 int terse = FALSE; /* True if we should be short */ |
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43 int to_death = FALSE; /* Fighting is to the death! */ |
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44 int tombstone = TRUE; /* Print out tombstone at end */ |
34 | 45 int use_savedir = FALSE; /* True if using system savefile dir */ |
33
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46 #ifdef MASTER |
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47 int wizard = FALSE; /* True if allows wizard commands */ |
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48 #endif |
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49 int pack_used[26] = { /* Is the character used in the pack? */ |
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50 FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, |
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51 FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, |
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52 FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE |
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53 }; |
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54 |
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55 int dir_ch; /* Direction from last get_dir() call */ |
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56 char file_name[MAXSTR]; /* Save file name */ |
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57 char huh[MAXSTR]; /* The last message printed */ |
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58 const char *p_colors[MAXPOTIONS]; /* Colors of the potions */ |
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59 char prbuf[2*MAXSTR]; /* buffer for sprintfs */ |
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60 const char *r_stones[MAXRINGS]; /* Stone settings of the rings */ |
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61 int runch; /* Direction player is running */ |
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62 char *s_names[MAXSCROLLS]; /* Names of the scrolls */ |
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63 int take; /* Thing she is taking */ |
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64 char whoami[MAXSTR]; /* Name of player */ |
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65 const char *ws_made[MAXSTICKS]; /* What sticks are made of */ |
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66 char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */ |
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67 int orig_dsusp; /* Original dsusp char */ |
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68 char fruit[MAXSTR] = /* Favorite fruit */ |
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69 { 's', 'l', 'i', 'm', 'e', '-', 'm', 'o', 'l', 'd', '\0' }; |
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70 char home[MAXSTR] = { '\0' }; /* User's home directory */ |
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71 const char *inv_t_name[] = { |
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72 "Overwrite", |
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73 "Slow", |
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74 "Clear" |
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75 }; |
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76 int l_last_comm = '\0'; /* Last last_comm */ |
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77 int l_last_dir = '\0'; /* Last last_dir */ |
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78 int last_comm = '\0'; /* Last command typed */ |
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79 int last_dir = '\0'; /* Last direction given */ |
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80 const char *tr_name[] = { /* Names of the traps */ |
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81 "a trapdoor", |
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82 "an arrow trap", |
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83 "a sleeping gas trap", |
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84 "a beartrap", |
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85 "a teleport trap", |
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86 "a poison dart trap", |
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87 "a rust trap", |
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88 "a mysterious trap" |
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89 }; |
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90 |
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91 |
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92 int n_objs; /* # items listed in inventory() call */ |
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93 int ntraps; /* Number of traps on this level */ |
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94 int hungry_state = 0; /* How hungry is he */ |
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95 int inpack = 0; /* Number of things in pack */ |
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96 int inv_type = 0; /* Type of inventory to use */ |
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97 int level = 1; /* What level she is on */ |
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98 int max_hit; /* Max damage done to her in to_death */ |
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99 int max_level; /* Deepest player has gone */ |
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100 int mpos = 0; /* Where cursor is on top line */ |
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101 int no_food = 0; /* Number of levels without food */ |
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102 const int a_class[MAXARMORS] = { /* Armor class for each armor type */ |