Mercurial > hg > early-roguelike
annotate srogue/passages.c @ 111:7f8f43943b1f
Fix some terribly depressing corruption during restore.
In rogue5/state.c, rs_read_daemons() zeroes out the argument and delay
if the daemon slot is empty. Unfortunately that code ended up on the
wrong side of the brace that closes the for loop, so instead of running
after each daemon, it got run once after the loop exited, when the
index was of course out of bounds.
This tended to manifest, when compiled with -O2, by overwriting hw and
setting it to NULL. When inventory() next ran, hw would be passed to
wgetch(), which returns ERR when it gets a NULL argument. This made
md_readchar() think something was wrong and autosave the game.
Upon investigation, rogue3 was found to commit the same mistake.
rogue4 and srogue don't zero the data. arogue5 already does it
properly.
Someday I am going to run all this through Valgrind. Someday when I
am a kinder person who will not be driven to invoke hordes of trolls
and centaurs upon the original authors.
author | John "Elwin" Edwards |
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date | Wed, 08 Jan 2014 16:44:16 -0500 |
parents | 2128c7dc8a40 |
children | 7f5f5f1ba09c |
rev | line source |
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36
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1 /* |
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2 * Draw the connecting passages |
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3 * |
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4 * @(#)passages.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include "rogue.h" |
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18 #include "rogue.ext" |
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19 |
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20 /* |
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21 * do_passages: |
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22 * Draw all the passages on a level. |
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23 */ |
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24 |
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25 do_passages() |
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26 { |
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27 reg struct rdes *r1, *r2; |
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28 reg int i, j; |
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29 reg int roomcount; |
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30 static struct rdes { |
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31 bool conn[MAXROOMS]; /* possible to connect to room i */ |
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32 bool isconn[MAXROOMS]; /* connection was made to room i */ |
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33 bool ingraph; /* this room in graph already? */ |
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34 } rdes[MAXROOMS] = { |
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35 {{ 0, 1, 0, 1, 0, 0, 0, 0, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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36 {{ 1, 0, 1, 0, 1, 0, 0, 0, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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37 {{ 0, 1, 0, 0, 0, 1, 0, 0, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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38 {{ 1, 0, 0, 0, 1, 0, 1, 0, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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39 {{ 0, 1, 0, 1, 0, 1, 0, 1, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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40 {{ 0, 0, 1, 0, 1, 0, 0, 0, 1 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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41 {{ 0, 0, 0, 1, 0, 0, 0, 1, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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42 {{ 0, 0, 0, 0, 1, 0, 1, 0, 1 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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43 {{ 0, 0, 0, 0, 0, 1, 0, 1, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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44 }; |
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45 |
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46 /* |
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47 * reinitialize room graph description |
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48 */ |
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49 for (r1 = rdes; r1 < &rdes[MAXROOMS]; r1++) { |
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50 for (j = 0; j < MAXROOMS; j++) |
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51 r1->isconn[j] = FALSE; |
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52 r1->ingraph = FALSE; |
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53 } |
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54 |
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55 /* |
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56 * starting with one room, connect it to a random adjacent room and |
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57 * then pick a new room to start with. |
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58 */ |
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59 roomcount = 1; |
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60 r1 = &rdes[rnd(MAXROOMS)]; |
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61 r1->ingraph = TRUE; |
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62 do { |
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63 /* |
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64 * find a room to connect with |
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65 */ |
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66 j = 0; |
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67 for (i = 0; i < MAXROOMS; i++) |
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68 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) |
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69 r2 = &rdes[i]; |
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70 /* |
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71 * if no adjacent rooms are outside the graph, pick a new room |
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72 * to look from |
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73 */ |
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74 if (j == 0) { |
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75 do { |
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76 r1 = &rdes[rnd(MAXROOMS)]; |
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77 } until (r1->ingraph); |
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78 } |
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79 /* |
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80 * otherwise, connect new room to the graph, and draw a tunnel |
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81 * to it |
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82 */ |
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83 else { |
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84 r2->ingraph = TRUE; |
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85 i = r1 - rdes; |
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86 j = r2 - rdes; |
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87 conn(i, j); |
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88 r1->isconn[j] = TRUE; |
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89 r2->isconn[i] = TRUE; |
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90 roomcount++; |
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91 } |
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92 } while (roomcount < MAXROOMS); |
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93 |
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94 /* |
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95 * attempt to add passages to the graph a random number of times so |
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96 * that there isn't just one unique passage through it. |
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97 */ |
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98 for (roomcount = rnd(5); roomcount > 0; roomcount--) { |
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99 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */ |
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100 /* |
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101 * find an adjacent room not already connected |
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102 */ |
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103 j = 0; |
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104 for (i = 0; i < MAXROOMS; i++) |