annotate arogue7/scrolls.c @ 196:80a590e67206

Advanced Rogue 5: add and use md_fdopen(). Portability is improved.
author John "Elwin" Edwards
date Tue, 11 Aug 2015 15:15:09 -0400
parents 0298a68cc179
children 1cd604c827a3
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1 /*
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2 * scrolls.c - Functions for dealing with scrolls
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Read a scroll and let it happen
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17 *
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18 */
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19
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20 #include "curses.h"
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b786053d2f37 arogue7: add missing header includes.
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21 #include <stdlib.h>
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22 #include <ctype.h>
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23 #include "rogue.h"
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24
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25 /*
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26 * let the hero get rid of some type of monster (but not a UNIQUE!)
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27 */
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28 genocide()
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29 {
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30 register struct linked_list *ip;
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31 register struct thing *mp;
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32 register struct linked_list *nip;
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33 register int num_monst = NUMMONST-NUMUNIQUE-1, /* cannot genocide uniques */
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34 pres_monst=1,
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35 num_lines=2*(lines-3);
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36 register int which_monst;
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37
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38 which_monst = makemonster(FALSE, "Genocide", "wipe out");
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39 if (which_monst <= 0) {
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40 msg("");
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41 return;
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42 }
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43
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44 /* Remove this monster from the present level */
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45 for (ip = mlist; ip; ip = nip) {
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46 mp = THINGPTR(ip);
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47 nip = next(ip);
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48 if (mp->t_index == which_monst) {
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49 killed(ip, FALSE, FALSE, TRUE);
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50 }
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51 }
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52
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53 /* Remove from available monsters */
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54 monsters[which_monst].m_normal = FALSE;
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55 monsters[which_monst].m_wander = FALSE;
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56 mpos = 0;
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57 msg("You have wiped out the %s.", monsters[which_monst].m_name);
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58 }
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59
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60 read_scroll(which, flag, is_scroll)
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61 register int which;
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62 int flag;
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63 bool is_scroll;
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64 {
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65 register struct object *obj, *nobj;
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66 register struct linked_list *item, *nitem;
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67 register int i,j;
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68 register char ch, nch;
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69 bool cursed, blessed;
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70
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71 blessed = FALSE;
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72 cursed = FALSE;
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73 item = NULL;
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74
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75 if (which < 0) {
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76 if (on(player, ISBLIND)) {
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77 msg("You can't see to read anything");
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78 return;
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79 }
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80 if (on(player, ISINWALL)) {
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81 msg("You can't see the scroll while inside rock!");
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82 return;
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83 }
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84
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85 /* This is a scroll or book. */
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86 if (player.t_action != C_READ) {
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87 int units;
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88
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89 item = get_item(pack, "read", READABLE, FALSE, FALSE);
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90
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91 /*
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