Mercurial > hg > early-roguelike
annotate rogue5/rogue.h @ 196:80a590e67206
Advanced Rogue 5: add and use md_fdopen().
Portability is improved.
author | John "Elwin" Edwards |
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date | Tue, 11 Aug 2015 15:15:09 -0400 |
parents | 655c317b6237 |
children | 696277507a2e |
rev | line source |
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33
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1 /* |
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2 * Rogue definitions and variable declarations |
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3 * |
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4 * @(#)rogue.h 5.42 (Berkeley) 08/06/83 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "extern.h" |
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14 |
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15 #undef lines |
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16 |
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17 #define NOOP(x) (x += 0) |
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18 #define CCHAR(x) ( (x) & A_CHARTEXT ) |
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19 |
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20 #define MAXDAEMONS 20 |
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21 #define EMPTY 0 |
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22 |
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23 /* |
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24 * Maximum number of different things |
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25 */ |
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26 #define MAXROOMS 9 |
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27 #define MAXTHINGS 9 |
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28 #define MAXOBJ 9 |
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29 #define MAXPACK 23 |
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30 #define MAXTRAPS 10 |
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31 #define AMULETLEVEL 26 |
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32 #define NUMTHINGS 7 /* number of types of things */ |
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33 #define MAXPASS 13 /* upper limit on number of passages */ |
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34 #define NUMLINES 24 |
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35 #define NUMCOLS 80 |
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36 #define STATLINE (NUMLINES - 1) |
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37 #define BORE_LEVEL 50 |
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38 |
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39 /* |
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40 * return values for get functions |
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41 */ |
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42 #define NORM 0 /* normal exit */ |
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43 #define QUIT 1 /* quit option setting */ |
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44 #define MINUS 2 /* back up one option */ |
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45 |
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46 /* |
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47 * inventory types |
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48 */ |
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49 #define INV_OVER 0 |
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50 #define INV_SLOW 1 |
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51 #define INV_CLEAR 2 |
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52 |
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53 /* |
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54 * All the fun defines |
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55 */ |
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56 #define when break;case |
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57 #define otherwise break;default |
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58 #define until(expr) while(!(expr)) |
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59 #define next(ptr) (*ptr).l_next |
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60 #define prev(ptr) (*ptr).l_prev |
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61 #define winat(y,x) (moat(y,x) != NULL ? moat(y,x)->t_disguise : chat(y,x)) |
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62 #define ce(a,b) ((a).x == (b).x && (a).y == (b).y) |
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63 #define hero player.t_pos |
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64 #define pstats player.t_stats |
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65 #define pack player.t_pack |
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66 #define proom player.t_room |
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67 #define max_hp player.t_stats.s_maxhp |
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68 #define attach(a,b) _attach(&a,b) |
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69 #define detach(a,b) _detach(&a,b) |
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70 #define free_list(a) _free_list(&a) |
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71 #undef max |
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72 #define max(a,b) ((a) > (b) ? (a) : (b)) |
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73 #define on(thing,flag) ((((thing).t_flags & (flag)) != 0)) |
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74 #define GOLDCALC (rnd(50 + 10 * level) + 2) |
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75 #define ISRING(h,r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r) |
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76 #define ISWEARING(r) (ISRING(LEFT, r) || ISRING(RIGHT, r)) |
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77 #define ISMULT(type) (type == POTION || type == SCROLL || type == FOOD) |
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78 #define INDEX(y,x) (&places[((x) << 5) + (y)]) |
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79 #define chat(y,x) (places[((x) << 5) + (y)].p_ch) |
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80 #define flat(y,x) (places[((x) << 5) + (y)].p_flags) |
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81 #define moat(y,x) (places[((x) << 5) + (y)].p_monst) |
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82 #define unc(cp) (cp).y, (cp).x |
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83 #ifdef MASTER |
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84 #define debug if (wizard) msg |
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85 #endif |
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86 |
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87 /* |
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88 * things that appear on the screens |
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89 */ |
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90 #define PASSAGE '#' |
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91 #define DOOR '+' |
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92 #define FLOOR '.' |
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93 #define PLAYER '@' |
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94 #define TRAP '^' |
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95 #define STAIRS '%' |
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96 #define GOLD '*' |
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97 #define POTION '!' |
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98 #define SCROLL '?' |
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99 #define MAGIC '$' |
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100 #define FOOD ':' |
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101 #define WEAPON ')' |
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102 #define ARMOR ']' |
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103 #define AMULET ',' |
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104 #define RING '=' |
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105 #define STICK '/' |
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106 #define CALLABLE -1 |
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107 #define R_OR_S -2 |