Mercurial > hg > early-roguelike
annotate arogue5/save.c @ 171:80c060734f51
arogue7: fix messages from detection potions.
Another fix for overwritten messages, this time for potions of monster
detection and magic detection.
I've made the message appear before the display of information, which
may be closer to the originally intended behavior.
author | John "Elwin" Edwards |
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date | Thu, 02 Jul 2015 16:27:39 -0400 |
parents | d852b8f088c5 |
children | 7795b0938921 |
rev | line source |
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1 /* |
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2 * save and restore routines |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
67 | 16 #include <stdlib.h> |
17 #include <string.h> | |
63
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18 #include <fcntl.h> |
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19 #include <errno.h> |
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20 #include <ctype.h> |
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21 #include <sys/types.h> |
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22 #include <sys/stat.h> |
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23 #include <signal.h> |
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24 #include "rogue.h" |
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25 |
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26 typedef struct stat STAT; |
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27 |
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28 extern char version[], encstr[]; |
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29 /* extern bool _endwin; */ |
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30 |
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31 STAT sbuf; |
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32 |
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33 bool |
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34 save_game() |
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35 { |
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36 register FILE *savef; |
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37 register int c; |
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38 char buf[LINELEN]; |
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39 |
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40 /* |
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41 * get file name |
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42 */ |
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43 mpos = 0; |
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44 if (file_name[0] != '\0') |
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45 { |
66 | 46 if (use_savedir) |
47 msg("Save game? "); | |
48 else | |
49 msg("Save file (%s)? ", file_name); | |
63
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50 do |
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51 { |
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52 c = readchar(); |
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53 if (c == ESCAPE) return(0); |
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54 } while (c != 'n' && c != 'N' && c != 'y' && c != 'Y'); |
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55 mpos = 0; |
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56 if (c == 'y' || c == 'Y') |
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57 { |
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58 msg("File name: %s", file_name); |
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59 goto gotfile; |
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60 } |
66 | 61 if (use_savedir) { |
62 msg(""); | |
63 return FALSE; | |
64 } | |
63
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65 } |
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66 |
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67 do |
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68 { |
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69 msg("File name: "); |
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70 mpos = 0; |
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71 buf[0] = '\0'; |
76
ad2cb9a07aaa
arogue5: fix player's typed responses getting put at the wrong place.
John "Elwin" Edwards <elwin@sdf.org>
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72 if (get_str(buf, msgw) == QUIT) |
63
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73 { |
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74 msg(""); |
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75 return FALSE; |
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76 } |
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77 msg(""); |
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78 strcpy(file_name, buf); |
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79 gotfile: |
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80 if ((savef = fopen(file_name, "w")) == NULL) |
66 | 81 { |
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82 msg(strerror(errno)); /* fake perror() */ |
66 | 83 if (use_savedir) |
84 return FALSE; | |
85 } | |
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86 } while (savef == NULL); |
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87 |
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88 /* |
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89 * write out encrpyted file (after a stat) |
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90 * The fwrite is to force allocation of the buffer before the write |
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91 */ |
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92 if (save_file(savef) != 0) { |
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93 msg("Cannot create save file."); |
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94 unlink(file_name); |
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95 return(FALSE); |
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96 } |
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97 else return(TRUE); |
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98 } |
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99 |
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100 /* |
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101 * automatically save a file. This is used if a HUP signal is |
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102 * recieved |
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103 */ |
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