Mercurial > hg > early-roguelike
annotate arogue5/trader.c @ 171:80c060734f51
arogue7: fix messages from detection potions.
Another fix for overwritten messages, this time for potions of monster
detection and magic detection.
I've made the message appear before the display of information, which
may be closer to the originally intended behavior.
author | John "Elwin" Edwards |
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date | Thu, 02 Jul 2015 16:27:39 -0400 |
parents | c49f7927b0fa |
children | 56e748983fa8 |
rev | line source |
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63
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1 /* |
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2 * Anything to do with trading posts |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Super-Rogue" |
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9 * Copyright (C) 1984 Robert D. Kindelberger |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
67 | 17 #include <string.h> |
63
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18 |
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19 |
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20 |
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21 |
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22 |
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23 /* |
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24 * buy_it: |
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25 * Buy the item on which the hero stands |
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26 */ |
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27 buy_it() |
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28 { |
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29 reg int wh; |
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30 struct linked_list *item; |
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31 |
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32 if (purse <= 0) { |
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33 msg("You have no money."); |
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34 return; |
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35 } |
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36 if (curprice < 0) { /* if not yet priced */ |
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37 wh = price_it(); |
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38 if (!wh) /* nothing to price */ |
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39 return; |
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40 msg("Do you want to buy it? "); |
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41 do { |
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42 wh = tolower(readchar()); |
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43 if (wh == ESCAPE || wh == 'n') { |
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44 msg(""); |
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45 return; |
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46 } |
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47 } until(wh == 'y'); |
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48 } |
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49 mpos = 0; |
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50 if (curprice > purse) { |
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51 msg("You can't afford to buy that %s !",curpurch); |
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52 return; |
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53 } |
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54 /* |
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55 * See if the hero has done all his transacting |
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56 */ |
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57 if (!open_market()) |
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58 return; |
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59 /* |
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60 * The hero bought the item here |
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61 */ |
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62 item = find_obj(hero.y, hero.x); |
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63 mpos = 0; |
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64 if (add_pack(NULL,TRUE,&item)) { /* try to put it in his pack */ |
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65 purse -= curprice; /* take his money */ |
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66 ++trader; /* another transaction */ |
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67 trans_line(); /* show remaining deals */ |
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68 curprice = -1; /* reset stuff */ |
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69 curpurch[0] = 0; |
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70 whatis (item); /* identify it after purchase */ |
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71 (OBJPTR(item))->o_flags &= ~ISPOST; /* turn off ISPOST */ |
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72 msg("%s", inv_name(OBJPTR(item), TRUE)); |
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73 } |
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74 } |
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75 |
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76 /* |
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77 * do_post: |
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78 * Put a trading post room and stuff on the screen |
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79 */ |
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80 do_post() |
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81 { |
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82 coord tp; |
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83 reg int i; |
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84 reg struct room *rp; |
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85 reg struct object *op; |
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86 reg struct linked_list *ll; |
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87 |
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88 o_free_list(lvl_obj); /* throw old items away */ |
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89 |
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90 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) |
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91 rp->r_flags = ISGONE; /* kill all rooms */ |
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92 |
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93 rp = &rooms[0]; /* point to only room */ |
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94 rp->r_flags = 0; /* this room NOT gone */ |
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95 rp->r_max.x = 40; |
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96 rp->r_max.y = 10; /* 10 * 40 room */ |
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97 rp->r_pos.x = (COLS - rp->r_max.x) / 2; /* center horizontal */ |
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98 rp->r_pos.y = 1; /* 2nd line */ |
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99 draw_room(rp); /* draw the only room */ |
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100 i = roll(4,10); /* 10 to 40 items */ |
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101 for (; i > 0 ; i--) { /* place all the items */ |
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102 ll = new_thing(ALL); /* get something */ |
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103 attach(lvl_obj, ll); |
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104 op = OBJPTR(ll); |
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