Mercurial > hg > early-roguelike
annotate arogue5/wizard.c @ 171:80c060734f51
arogue7: fix messages from detection potions.
Another fix for overwritten messages, this time for potions of monster
detection and magic detection.
I've made the message appear before the display of information, which
may be closer to the originally intended behavior.
author | John "Elwin" Edwards |
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date | Thu, 02 Jul 2015 16:27:39 -0400 |
parents | c49f7927b0fa |
children | 56e748983fa8 |
rev | line source |
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63
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1 /* |
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2 * Special wizard commands (some of which are also non-wizard commands |
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3 * under strange circumstances) |
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4 * |
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5 * Advanced Rogue |
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6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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7 * All rights reserved. |
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8 * |
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9 * Based on "Rogue: Exploring the Dungeons of Doom" |
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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11 * All rights reserved. |
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12 * |
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13 * See the file LICENSE.TXT for full copyright and licensing information. |
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14 */ |
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15 |
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16 #include "curses.h" |
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17 #include <ctype.h> |
67 | 18 #include <stdlib.h> |
63
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19 #include "rogue.h" |
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20 |
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21 |
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22 /* |
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23 * create_obj: |
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24 * Create any object for wizard, scroll, magician, or cleric |
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25 */ |
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26 create_obj(prompt, which_item, which_type) |
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27 bool prompt; |
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28 int which_item, which_type; |
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29 { |
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30 reg struct linked_list *item; |
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31 reg struct object *obj; |
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32 reg int wh; |
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33 reg char ch, newitem, newtype = 0, whc, msz, *pt; |
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34 WINDOW *thiswin; |
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35 |
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36 thiswin = cw; |
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37 if (prompt) { |
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38 bool nogood = TRUE; |
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39 |
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40 thiswin = hw; |
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41 wclear(hw); |
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42 wprintw(hw,"Item\t\t\tKey\n\n"); |
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43 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING, |
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44 things[TYP_STICK].mi_name,STICK); |
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45 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION, |
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46 things[TYP_SCROLL].mi_name,SCROLL); |
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47 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR, |
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48 things[TYP_WEAPON].mi_name,WEAPON); |
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49 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM); |
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50 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD); |
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51 if (wizard) { |
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52 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC); |
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53 waddstr(hw,"monster\t\t\tm"); |
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54 } |
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55 wprintw(hw,"\n\nWhat do you want to create? "); |
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56 draw(hw); |
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57 do { |
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58 ch = wgetch(hw); |
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59 if (ch == ESCAPE) { |
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60 restscr(cw); |
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61 return; |
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62 } |
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63 switch (ch) { |
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64 case RING: |
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65 case STICK: |
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66 case POTION: |
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67 case SCROLL: |
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68 case ARMOR: |
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69 case WEAPON: |
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70 case FOOD: |
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71 case MM: |
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72 nogood = FALSE; |
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73 break; |
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74 case RELIC: |
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75 case 'm': |
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76 if (wizard) |
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77 nogood = FALSE; |
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78 break; |
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79 default: |
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80 nogood = TRUE; |
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81 } |
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82 } while (nogood); |
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83 newitem = ch; |
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84 } |
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85 else |
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86 newitem = which_item; |
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87 |
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88 pt = "those"; |
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89 msz = 0; |
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90 if(newitem == 'm') { |
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91 makemonster(TRUE); /* make monster and be done with it */ |
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92 return; |
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93 } |
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94 if(newitem == GOLD) |
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95 pt = "gold"; |
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96 /* else if(isatrap(newitem)) |
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97 pt = "traps"; |
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98 */ |
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99 switch(newitem) { |
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100 case POTION: whc = TYP_POTION; msz = MAXPOTIONS; |
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101 when SCROLL: whc = TYP_SCROLL; msz = MAXSCROLLS; |
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102 when WEAPON: whc = TYP_WEAPON; msz = MAXWEAPONS; |
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103 when ARMOR: whc = TYP_ARMOR; msz = MAXARMORS; |
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104 when RING: whc = TYP_RING; msz = MAXRINGS; |
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