Mercurial > hg > early-roguelike
annotate arogue7/encumb.c @ 171:80c060734f51
arogue7: fix messages from detection potions.
Another fix for overwritten messages, this time for potions of monster
detection and magic detection.
I've made the message appear before the display of information, which
may be closer to the originally intended behavior.
author | John "Elwin" Edwards |
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date | Thu, 02 Jul 2015 16:27:39 -0400 |
parents | adfa37e67084 |
children | f9ef86cf22b2 |
rev | line source |
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1 /* |
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2 * encumb.c - Stuff to do with encumberence |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Stuff to do with encumberence |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include "rogue.h" |
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22 |
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23 /* |
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24 * updpack: |
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25 * Update his pack weight and adjust fooduse accordingly |
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26 */ |
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27 updpack(getmax, tp) |
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28 int getmax; |
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29 struct thing *tp; |
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30 { |
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31 |
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32 reg int topcarry, curcarry; |
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33 |
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34 if (getmax) |
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35 tp->t_stats.s_carry = totalenc(tp); /* get total encumb */ |
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36 curcarry = packweight(tp); /* get pack weight */ |
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37 |
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38 /* Only update food use for the player (for now) */ |
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39 if (tp == &player) { |
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40 topcarry = tp->t_stats.s_carry / 5; /* 20% of total carry */ |
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41 if(curcarry > 4 * topcarry) { |
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42 if(rnd(100) < 80) |
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43 foodlev = 3; /* > 80% of pack */ |
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44 } else if(curcarry > 3 * topcarry) { |
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45 if(rnd(100) < 60) |
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46 foodlev = 2; /* > 60% of pack */ |
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47 } else |
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48 foodlev = 1; /* <= 60% of pack */ |
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49 } |
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50 tp->t_stats.s_pack = curcarry; /* update pack weight */ |
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51 } |
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52 |
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53 |
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54 /* |
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55 * packweight: |
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56 * Get the total weight of the hero's pack |
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57 */ |
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58 packweight(tp) |
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59 register struct thing *tp; |
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60 { |
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61 reg struct object *obj; |
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62 reg struct linked_list *pc; |
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63 reg int weight; |
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64 |
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65 weight = 0; |
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66 for (pc = tp->t_pack ; pc != NULL ; pc = next(pc)) { |
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67 obj = OBJPTR(pc); |
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68 weight += itemweight(obj); |
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69 } |
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70 if (weight < 0) /* in case of amulet */ |
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71 weight = 0; |
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72 |
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73 /* If this is the player, is he wearing a ring of carrying? */ |
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74 if (tp == &player && ISWEARING(R_CARRY)) { |
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75 register int temp, i; |
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76 |
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77 temp = 0; |
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78 for (i=0; i<NUM_FINGERS; i++) { |
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79 if (cur_ring[i]->o_which == R_CARRY) { |
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80 if (cur_ring[i]->o_flags & ISCURSED) temp--; |
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81 else temp++; |
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82 } |
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83 } |
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84 weight -= (temp * weight) / 4; |
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85 } |
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86 |
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87 return(weight); |
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88 } |
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89 |
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90 |
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91 /* |
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92 * itemweight: |