Mercurial > hg > early-roguelike
annotate arogue7/potions.c @ 171:80c060734f51
arogue7: fix messages from detection potions.
Another fix for overwritten messages, this time for potions of monster
detection and magic detection.
I've made the message appear before the display of information, which
may be closer to the originally intended behavior.
author | John "Elwin" Edwards |
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date | Thu, 02 Jul 2015 16:27:39 -0400 |
parents | 0d9ebab59a66 |
children | f057f09e9945 |
rev | line source |
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125
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1 /* |
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2 * potions.c - Function(s) for dealing with potions |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Function(s) for dealing with potions |
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17 */ |
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18 |
126 | 19 #include <stdlib.h> |
125
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20 #include "curses.h" |
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21 #include "rogue.h" |
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22 |
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23 |
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24 /* |
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25 * add_abil is an array of functions used to change attributes. It must be |
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26 * ordered according to the attribute definitions in rogue.h. |
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27 */ |
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28 |
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29 void (*add_abil[NUMABILITIES])() = { |
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30 add_intelligence, add_strength, add_wisdom, add_dexterity, |
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31 add_constitution, add_charisma |
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32 }; |
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33 |
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34 /* |
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35 * res_abil is an array of functions used to change attributes. It must be |
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36 * ordered according to the attribute definitions in rogue.h. |
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37 */ |
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38 |
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39 void (*res_abil[NUMABILITIES])() = { |
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40 res_intelligence, res_strength, res_wisdom, res_dexterity, |
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41 res_constitution, res_charisma |
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42 }; |
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43 |
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44 /* |
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45 * Increase player's constitution |
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46 */ |
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47 |
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48 void |
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49 add_constitution(change) |
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50 int change; |
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51 { |
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52 /* Do the potion */ |
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53 if (change < 0) { |
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54 msg("You feel less healthy now."); |
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55 pstats.s_const += change; |
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56 if (pstats.s_const <= 0) |
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57 death(D_CONSTITUTION); |
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58 } |
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59 else { |
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60 msg("You feel healthier now."); |
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61 pstats.s_const = min(pstats.s_const + change, 25); |
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62 } |
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63 |
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64 /* Adjust the maximum */ |
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65 if (max_stats.s_const < pstats.s_const) |
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66 max_stats.s_const = pstats.s_const; |
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67 } |
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68 |
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69 /* |
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70 * Increase player's charisma |
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71 */ |
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72 |
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73 void |
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74 add_charisma(change) |
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75 int change; |
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76 { |
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77 /* Do the potion */ |
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78 if (change < 0) msg("You feel less attractive now."); |
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79 else msg("You feel more attractive now."); |
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80 |
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81 pstats.s_charisma += change; |
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82 if (pstats.s_charisma > 25) pstats.s_charisma = 25; |
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83 else if (pstats.s_charisma < 3) pstats.s_charisma = 3; |
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84 |
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85 /* Adjust the maximum */ |
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86 if (max_stats.s_charisma < pstats.s_charisma) |
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87 max_stats.s_charisma = pstats.s_charisma; |
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88 } |
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89 |
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90 /* |
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91 * Increase player's dexterity |
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