annotate rogue3/rogue36.sln @ 171:80c060734f51

arogue7: fix messages from detection potions. Another fix for overwritten messages, this time for potions of monster detection and magic detection. I've made the message appear before the display of information, which may be closer to the originally intended behavior.
author John "Elwin" Edwards
date Thu, 02 Jul 2015 16:27:39 -0400
parents 527e2150eaf0
children
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1 
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2 Microsoft Visual Studio Solution File, Format Version 9.00
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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3 # Visual C++ Express 2005
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4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rogue36", "rogue36.vcproj", "{B986AB16-E9C2-4299-A772-F02B28620521}"
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5 EndProject
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6 Global
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7 GlobalSection(SolutionConfigurationPlatforms) = preSolution
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8 Debug|Win32 = Debug|Win32
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9 Release|Win32 = Release|Win32
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10 EndGlobalSection
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11 GlobalSection(ProjectConfigurationPlatforms) = postSolution
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12 {B986AB16-E9C2-4299-A772-F02B28620521}.Debug|Win32.ActiveCfg = Debug|Win32
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13 {B986AB16-E9C2-4299-A772-F02B28620521}.Debug|Win32.Build.0 = Debug|Win32
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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14 {B986AB16-E9C2-4299-A772-F02B28620521}.Release|Win32.ActiveCfg = Release|Win32
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15 {B986AB16-E9C2-4299-A772-F02B28620521}.Release|Win32.Build.0 = Release|Win32
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16 EndGlobalSection
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17 GlobalSection(SolutionProperties) = preSolution
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18 HideSolutionNode = FALSE
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19 EndGlobalSection
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20 EndGlobal