Mercurial > hg > early-roguelike
annotate rogue3/things.c @ 171:80c060734f51
arogue7: fix messages from detection potions.
Another fix for overwritten messages, this time for potions of monster
detection and magic detection.
I've made the message appear before the display of information, which
may be closer to the originally intended behavior.
author | John "Elwin" Edwards |
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date | Thu, 02 Jul 2015 16:27:39 -0400 |
parents | 527e2150eaf0 |
children | 0250220d8cdd |
rev | line source |
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0
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1 /* |
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2 * Contains functions for dealing with things like |
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3 * potions and scrolls |
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4 * |
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5 * @(#)things.c 3.37 (Berkeley) 6/15/81 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include "curses.h" |
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15 #include <ctype.h> |
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16 #include <string.h> |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * inv_name: |
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21 * return the name of something as it would appear in an |
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22 * inventory. |
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23 */ |
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24 char * |
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25 inv_name(struct object *obj, int drop) |
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26 { |
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27 char *pb; |
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28 |
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29 switch(obj->o_type) |
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30 { |
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31 case SCROLL: |
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32 if (obj->o_count == 1) |
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33 strcpy(prbuf, "A scroll "); |
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34 else |
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35 sprintf(prbuf, "%d scrolls ", obj->o_count); |
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36 pb = &prbuf[strlen(prbuf)]; |
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37 if (s_know[obj->o_which]) |
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38 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name); |
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39 else if (s_guess[obj->o_which]) |
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40 sprintf(pb, "called %s", s_guess[obj->o_which]); |
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41 else |
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42 sprintf(pb, "titled '%s'", s_names[obj->o_which]); |
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43 when POTION: |
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44 if (obj->o_count == 1) |
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45 strcpy(prbuf, "A potion "); |
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46 else |
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47 sprintf(prbuf, "%d potions ", obj->o_count); |
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48 pb = &prbuf[strlen(prbuf)]; |
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49 if (p_know[obj->o_which]) |
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50 sprintf(pb, "of %s(%s)", p_magic[obj->o_which].mi_name, |
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51 p_colors[obj->o_which]); |
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52 else if (p_guess[obj->o_which]) |
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53 sprintf(pb, "called %s(%s)", p_guess[obj->o_which], |
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54 p_colors[obj->o_which]); |
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55 else if (obj->o_count == 1) |
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56 sprintf(prbuf, "A%s %s potion", |
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57 vowelstr(p_colors[obj->o_which]), |
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58 p_colors[obj->o_which]); |
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59 else |
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60 sprintf(prbuf, "%d %s potions", obj->o_count, |
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61 p_colors[obj->o_which]); |
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62 when FOOD: |
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63 if (obj->o_which == 1) |
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64 if (obj->o_count == 1) |
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65 sprintf(prbuf, "A%s %s", vowelstr(fruit), fruit); |
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66 else |
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67 sprintf(prbuf, "%d %ss", obj->o_count, fruit); |
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68 else |
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69 if (obj->o_count == 1) |
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70 strcpy(prbuf, "Some food"); |
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71 else |
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72 sprintf(prbuf, "%d rations of food", obj->o_count); |
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73 when WEAPON: |
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74 if (obj->o_count > 1) |
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75 sprintf(prbuf, "%d ", obj->o_count); |
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76 else |
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77 strcpy(prbuf, "A "); |
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78 pb = &prbuf[strlen(prbuf)]; |
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79 if (obj->o_flags & ISKNOW) |
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80 sprintf(pb, "%s %s", num(obj->o_hplus, obj->o_dplus), |
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81 w_names[obj->o_which]); |
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82 else |
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83 sprintf(pb, "%s", w_names[obj->o_which]); |
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84 if (obj->o_count > 1) |
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85 strcat(prbuf, "s"); |
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86 when ARMOR: |
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87 if (obj->o_flags & ISKNOW) |
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88 sprintf(prbuf, "%s %s", |
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89 num(a_class[obj->o_which] - obj->o_ac, 0), |
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90 a_names[obj->o_which]); |
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91 else |
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92 sprintf(prbuf, "%s", a_names[obj->o_which]); |
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93 when AMULET: |
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94 strcpy(prbuf, "The Amulet of Yendor"); |
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95 when STICK: |
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96 sprintf(prbuf, "A %s ", ws_type[obj->o_which]); |
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97 pb = &prbuf[strlen(prbuf)]; |
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98 if (ws_know[obj->o_which]) |
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99 sprintf(pb, "of %s%s(%s)", ws_magic[obj->o_which].mi_name, |
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100 charge_str(obj), ws_made[obj->o_which]); |
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101 else if (ws_guess[obj->o_which]) |
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102 sprintf(pb, "called %s(%s)", ws_guess[obj->o_which], |
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103 ws_made[obj->o_which]); |