Mercurial > hg > early-roguelike
annotate rogue4/daemons.c @ 171:80c060734f51
arogue7: fix messages from detection potions.
Another fix for overwritten messages, this time for potions of monster
detection and magic detection.
I've made the message appear before the display of information, which
may be closer to the originally intended behavior.
author | John "Elwin" Edwards |
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date | Thu, 02 Jul 2015 16:27:39 -0400 |
parents | f2951c4e28d9 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * All the daemon and fuse functions are in here |
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3 * |
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4 * @(#)daemons.c 4.10 (Berkeley) 4/6/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include "rogue.h" |
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15 |
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16 int between = 0; |
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17 |
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18 /* |
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19 * doctor: |
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20 * A healing daemon that restors hit points after rest |
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21 */ |
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22 doctor() |
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23 { |
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24 register int lv, ohp; |
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25 |
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26 lv = pstats.s_lvl; |
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27 ohp = pstats.s_hpt; |
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28 quiet++; |
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29 if (lv < 8) |
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30 { |
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31 if (quiet + (lv << 1) > 20) |
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32 pstats.s_hpt++; |
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33 } |
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34 else |
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35 if (quiet >= 3) |
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36 pstats.s_hpt += rnd(lv - 7) + 1; |
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37 if (ISRING(LEFT, R_REGEN)) |
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38 pstats.s_hpt++; |
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39 if (ISRING(RIGHT, R_REGEN)) |
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40 pstats.s_hpt++; |
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41 if (ohp != pstats.s_hpt) |
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42 { |
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43 if (pstats.s_hpt > max_hp) |
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44 pstats.s_hpt = max_hp; |
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45 quiet = 0; |
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46 } |
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47 } |
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48 |
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49 /* |
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50 * Swander: |
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51 * Called when it is time to start rolling for wandering monsters |
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52 */ |
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53 swander() |
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54 { |
107 | 55 start_daemon(rollwand, 0, BEFORE); |
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56 } |
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57 |
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58 /* |
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59 * rollwand: |
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60 * Called to roll to see if a wandering monster starts up |
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61 */ |
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62 rollwand() |
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63 { |
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64 if (++between >= 4) |
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65 { |
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66 if (roll(1, 6) == 4) |
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67 { |
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68 wanderer(); |
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69 kill_daemon(rollwand); |
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70 fuse(swander, 0, WANDERTIME, BEFORE); |
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71 } |
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72 between = 0; |
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73 } |
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74 } |
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75 |
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76 /* |
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77 * unconfuse: |
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78 * Release the poor player from his confusion |
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79 */ |
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80 unconfuse() |
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81 { |
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82 player.t_flags &= ~ISHUH; |
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83 msg("you feel less confused now"); |
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84 } |
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85 |
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86 /* |
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87 * unsee: |
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88 * Turn off the ability to see invisible |
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89 */ |
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90 unsee() |
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91 { |
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92 register THING *th; |
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93 |
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94 for (th = mlist; th != NULL; th = next(th)) |
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95 if (on(*th, ISINVIS) && see_monst(th)) |
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96 { |
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97 move(th->t_pos.y, th->t_pos.x); |
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98 addch(th->t_oldch); |
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99 } |
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100 player.t_flags &= ~CANSEE; |
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101 } |
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102 |
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103 /* |
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104 * sight: |
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105 * He gets his sight back |