Mercurial > hg > early-roguelike
annotate rogue4/misc.c @ 171:80c060734f51
arogue7: fix messages from detection potions.
Another fix for overwritten messages, this time for potions of monster
detection and magic detection.
I've made the message appear before the display of information, which
may be closer to the originally intended behavior.
author | John "Elwin" Edwards |
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date | Thu, 02 Jul 2015 16:27:39 -0400 |
parents | 9535a08ddc39 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * All sorts of miscellaneous routines |
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3 * |
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4 * @(#)misc.c 4.30 (Berkeley) 4/6/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include <curses.h> |
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15 #include <ctype.h> |
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16 #include <string.h> |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * tr_name: |
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21 * Print the name of a trap |
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22 */ |
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23 char * |
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24 tr_name(type) |
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25 char type; |
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26 { |
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27 switch (type) |
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28 { |
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29 case T_DOOR: |
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30 return terse ? "a trapdoor" : "you found a trapdoor"; |
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31 case T_BEAR: |
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32 return terse ? "a beartrap" : "you found a beartrap"; |
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33 case T_SLEEP: |
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34 return terse ? "a sleeping gas trap":"you found a sleeping gas trap"; |
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35 case T_ARROW: |
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36 return terse ? "an arrow trap" : "you found an arrow trap"; |
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37 case T_TELEP: |
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38 return terse ? "a teleport trap" : "you found a teleport trap"; |
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39 case T_DART: |
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40 return terse ? "a dart trap" : "you found a poison dart trap"; |
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41 } |
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42 msg("wierd trap: %d", type); |
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43 return NULL; |
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44 } |
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45 |
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46 /* |
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47 * look: |
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48 * A quick glance all around the player |
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49 */ |
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50 look(wakeup) |
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51 bool wakeup; |
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52 { |
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53 register int x, y; |
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54 register unsigned char ch; |
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55 register int index; |
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56 register THING *tp; |
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57 register struct room *rp; |
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58 register int ey, ex; |
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59 register int passcount = 0; |
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60 register char pfl, *fp, pch; |
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61 register int sy, sx, sumhero = 0, diffhero = 0; |
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62 register int oldx, oldy; |
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63 |
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64 getyx(stdscr, oldy, oldx); |
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65 rp = proom; |
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66 if (!ce(oldpos, hero)) |
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67 { |
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68 if ((oldrp->r_flags & (ISGONE|ISDARK)) == ISDARK && !on(player,ISBLIND)) |
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69 { |
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70 ey = oldpos.y + 1; |
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71 ex = oldpos.x + 1; |
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72 sy = oldpos.y - 1; |
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73 for (x = oldpos.x - 1; x <= ex; x++) |
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74 for (y = sy; y <= ey; y++) |
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75 { |
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76 if (y == hero.y && x == hero.x) |
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77 continue; |
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78 move(y, x); |
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79 if (inch() == FLOOR) |
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80 addch(' '); |
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81 } |
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82 } |
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83 oldpos = hero; |
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84 oldrp = rp; |
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85 } |
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86 ey = hero.y + 1; |
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87 ex = hero.x + 1; |
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88 sx = hero.x - 1; |
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89 sy = hero.y - 1; |
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90 if (door_stop && !firstmove && running) |
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91 { |
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92 sumhero = hero.y + hero.x; |
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93 diffhero = hero.y - hero.x; |
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94 } |
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95 index = INDEX(hero.y, hero.x); |
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96 pfl = _flags[index]; |
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97 pch = _level[index]; |
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98 for (y = sy; y <= ey; y++) |
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99 if (y > 0 && y < LINES - 1) for (x = sx; x <= ex; x++) |
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100 { |
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101 if (x <= 0 || x >= COLS) |
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102 continue; |
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103 if (!on(player, ISBLIND)) |
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104 { |
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105 if (y == hero.y && x == hero.x) |
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106 continue; |