annotate rogue4/potions.c @ 171:80c060734f51

arogue7: fix messages from detection potions. Another fix for overwritten messages, this time for potions of monster detection and magic detection. I've made the message appear before the display of information, which may be closer to the originally intended behavior.
author John "Elwin" Edwards
date Thu, 02 Jul 2015 16:27:39 -0400
parents 9535a08ddc39
children 1b73a8641b37
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12
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1 /*
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2 * Function(s) for dealing with potions
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3 *
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4 * @(#)potions.c 4.24 (Berkeley) 4/6/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include "rogue.h"
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15
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16 /*
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17 * quaff:
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18 * Quaff a potion from the pack
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19 */
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20 quaff()
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21 {
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22 register THING *obj, *th;
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23 register bool discardit = FALSE;
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24
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25 obj = get_item("quaff", POTION);
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26 /*
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27 * Make certain that it is somethings that we want to drink
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28 */
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29 if (obj == NULL)
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30 return;
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31 if (obj->o_type != POTION)
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32 {
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33 if (!terse)
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34 msg("yuk! Why would you want to drink that?");
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35 else
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36 msg("that's undrinkable");
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37 return;
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38 }
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39 if (obj == cur_weapon)
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40 cur_weapon = NULL;
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41
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42 /*
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43 * Calculate the effect it has on the poor guy.
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44 */
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45 switch (obj->o_which)
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46 {
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47 case P_CONFUSE:
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48 p_know[P_CONFUSE] = TRUE;
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49 if (!on(player, ISHUH))
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50 {
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51 if (on(player, ISHUH))
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52 lengthen(unconfuse, rnd(8)+HUHDURATION);
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53 else
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54 fuse(unconfuse, 0, rnd(8)+HUHDURATION, AFTER);
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55 player.t_flags |= ISHUH;
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56 msg("wait, what's going on here. Huh? What? Who?");
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57 }
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58 when P_POISON:
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59 p_know[P_POISON] = TRUE;
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60 if (!ISWEARING(R_SUSTSTR))
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61 {
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62 chg_str(-(rnd(3)+1));
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63 msg("you feel very sick now");
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64 }
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65 else
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66 msg("you feel momentarily sick");
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67 when P_HEALING:
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68 p_know[P_HEALING] = TRUE;
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69 if ((pstats.s_hpt += roll(pstats.s_lvl, 4)) > max_hp)
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70 pstats.s_hpt = ++max_hp;
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71 sight();
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72 msg("you begin to feel better");
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73 when P_STRENGTH:
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74 p_know[P_STRENGTH] = TRUE;
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75 chg_str(1);
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76 msg("you feel stronger, now. What bulging muscles!");
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77 when P_MFIND:
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78 player.t_flags |= SEEMONST;
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79 fuse(turn_see, TRUE, HUHDURATION, AFTER);
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80 if (mlist == NULL)
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81 msg("you have a strange feeling for a moment");
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82 else
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83 p_know[P_MFIND] |= turn_see(FALSE);
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84 when P_TFIND:
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85 /*
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86 * Potion of magic detection. Show the potions and scrolls
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87 */
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88 if (lvl_obj != NULL)
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89 {
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90 register THING *tp;
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91 register bool show;
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92
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93 show = FALSE;
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94 wclear(hw);
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95 for (tp = lvl_obj; tp != NULL; tp = next(tp))
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96 {
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97 if (is_magic(tp))
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98 {
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99 show = TRUE;
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100 mvwaddch(hw, tp->o_pos.y, tp->o_pos.x, MAGIC);
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101 p_know[P_TFIND] = TRUE;
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102 }
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103 }
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104 for (th = mlist; th != NULL; th = next(th))
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