annotate rogue4/rings.c @ 171:80c060734f51

arogue7: fix messages from detection potions. Another fix for overwritten messages, this time for potions of monster detection and magic detection. I've made the message appear before the display of information, which may be closer to the originally intended behavior.
author John "Elwin" Edwards
date Thu, 02 Jul 2015 16:27:39 -0400
parents 9535a08ddc39
children 1b73a8641b37
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12
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1 /*
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2 * Routines dealing specifically with rings
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3 *
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4 * @(#)rings.c 4.13 (Berkeley) 1/28/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include <string.h>
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15 #include "rogue.h"
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16
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17 /*
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18 * ring_on:
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19 * Put a ring on a hand
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20 */
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21 ring_on()
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22 {
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23 register THING *obj;
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24 register int ring;
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25
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26 obj = get_item("put on", RING);
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27 /*
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28 * Make certain that it is somethings that we want to wear
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29 */
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30 if (obj == NULL)
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31 return;
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32 if (obj->o_type != RING)
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33 {
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34 if (!terse)
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35 msg("it would be difficult to wrap that around a finger");
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36 else
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37 msg("not a ring");
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38 return;
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39 }
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40
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41 /*
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42 * find out which hand to put it on
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43 */
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44 if (is_current(obj))
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45 return;
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46
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47 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
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48 {
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49 if ((ring = gethand()) < 0)
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50 return;
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51 }
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52 else if (cur_ring[LEFT] == NULL)
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53 ring = LEFT;
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54 else if (cur_ring[RIGHT] == NULL)
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55 ring = RIGHT;
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56 else
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57 {
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58 if (!terse)
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59 msg("you already have a ring on each hand");
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60 else
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61 msg("wearing two");
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62 return;
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63 }
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64 cur_ring[ring] = obj;
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65
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66 /*
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67 * Calculate the effect it has on the poor guy.
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68 */
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69 switch (obj->o_which)
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70 {
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71 case R_ADDSTR:
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72 chg_str(obj->o_ac);
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73 break;
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74 case R_SEEINVIS:
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75 invis_on();
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76 break;
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77 case R_AGGR:
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78 aggravate();
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79 break;
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80 }
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81
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82 if (!terse)
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83 addmsg("you are now wearing ");
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84 msg("%s (%c)", inv_name(obj, TRUE), pack_char(obj));
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85 }
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86
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87 /*
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88 * ring_off:
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89 * Take off a ring
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90 */
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91 ring_off()
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92 {
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93 register int ring;
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94 register THING *obj;
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95 register char packchar;
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96
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97 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL)
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98 {
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99 if (terse)
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100 msg("no rings");
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101 else
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102 msg("you aren't wearing any rings");
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103 return;
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104 }
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105 else if (cur_ring[LEFT] == NULL)
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106 ring = RIGHT;
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