annotate rogue4/rogue52.sln @ 171:80c060734f51

arogue7: fix messages from detection potions. Another fix for overwritten messages, this time for potions of monster detection and magic detection. I've made the message appear before the display of information, which may be closer to the originally intended behavior.
author John "Elwin" Edwards
date Thu, 02 Jul 2015 16:27:39 -0400
parents 9535a08ddc39
children
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1 
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2 Microsoft Visual Studio Solution File, Format Version 9.00
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3 # Visual C++ Express 2005
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4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rogue52", "rogue52.vcproj", "{8D92C587-9CBA-41FE-BB30-F0A7142AC625}"
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5 EndProject
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6 Global
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7 GlobalSection(SolutionConfigurationPlatforms) = preSolution
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8 Debug|Win32 = Debug|Win32
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9 Release|Win32 = Release|Win32
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10 EndGlobalSection
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11 GlobalSection(ProjectConfigurationPlatforms) = postSolution
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12 {8D92C587-9CBA-41FE-BB30-F0A7142AC625}.Debug|Win32.ActiveCfg = Debug|Win32
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13 {8D92C587-9CBA-41FE-BB30-F0A7142AC625}.Debug|Win32.Build.0 = Debug|Win32
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14 {8D92C587-9CBA-41FE-BB30-F0A7142AC625}.Release|Win32.ActiveCfg = Release|Win32
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15 {8D92C587-9CBA-41FE-BB30-F0A7142AC625}.Release|Win32.Build.0 = Release|Win32
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16 EndGlobalSection
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17 GlobalSection(SolutionProperties) = preSolution
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18 HideSolutionNode = FALSE
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19 EndGlobalSection
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20 EndGlobal