Mercurial > hg > early-roguelike
annotate rogue5/pack.c @ 171:80c060734f51
arogue7: fix messages from detection potions.
Another fix for overwritten messages, this time for potions of monster
detection and magic detection.
I've made the message appear before the display of information, which
may be closer to the originally intended behavior.
author | John "Elwin" Edwards |
---|---|
date | Thu, 02 Jul 2015 16:27:39 -0400 |
parents | f502bf60e6e4 |
children | e5a15b09ce1d |
rev | line source |
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33
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1 /* |
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2 * Routines to deal with the pack |
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3 * |
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4 * @(#)pack.c 4.40 (Berkeley) 02/05/99 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <string.h> |
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14 #include <curses.h> |
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15 #include <ctype.h> |
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16 #include "rogue.h" |
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17 |
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18 /* |
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19 * update_mdest: |
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20 * Called after picking up an object, before discarding it. |
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21 * If this was the object of something's desire, that monster will |
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22 * get mad and run at the hero |
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23 */ |
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24 update_mdest(obj) |
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25 register THING *obj; |
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26 { |
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27 register THING *mp; |
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28 |
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29 for (mp = mlist; mp != NULL; mp = next(mp)) |
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30 if (mp->t_dest == &obj->o_pos) |
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31 mp->t_dest = &hero; |
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32 } |
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33 |
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34 /* |
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35 * add_pack: |
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36 * Pick up an object and add it to the pack. If the argument is |
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37 * non-null use it as the linked_list pointer instead of gettting |
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38 * it off the ground. |
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39 */ |
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40 |
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41 void |
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42 add_pack(THING *obj, int silent) |
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43 { |
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44 THING *op, *lp; |
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45 int from_floor; |
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46 int discarded = 0; |
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47 |
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48 from_floor = FALSE; |
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49 if (obj == NULL) |
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50 { |
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51 if ((obj = find_obj(hero.y, hero.x)) == NULL) |
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52 return; |
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53 from_floor = TRUE; |
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54 } |
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55 |
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56 /* |
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57 * Check for and deal with scare monster scrolls |
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58 */ |
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59 if (obj->o_type == SCROLL && obj->o_which == S_SCARE) |
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60 if (obj->o_flags & ISFOUND) |
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61 { |
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62 detach(lvl_obj, obj); |
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63 mvaddch(hero.y, hero.x, floor_ch()); |
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64 chat(hero.y, hero.x) = (proom->r_flags & ISGONE) ? PASSAGE : FLOOR; |
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65 update_mdest(obj); |
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66 discarded = 1; |
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67 discard(obj); |
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68 msg("the scroll turns to dust as you pick it up"); |
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69 return; |
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70 } |
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71 |
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72 if (pack == NULL) |
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73 { |
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74 pack = obj; |
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75 obj->o_packch = pack_char(); |
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76 inpack++; |
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77 } |
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78 else |
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79 { |
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80 lp = NULL; |
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81 for (op = pack; op != NULL; op = next(op)) |
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82 { |
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83 if (op->o_type != obj->o_type) |
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84 lp = op; |
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85 else |
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86 { |
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87 while (op->o_type == obj->o_type && op->o_which != obj->o_which) |
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88 { |
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89 lp = op; |
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90 if (next(op) == NULL) |
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91 break; |
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92 else |
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93 op = next(op); |
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94 } |
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95 if (op->o_type == obj->o_type && op->o_which == obj->o_which) |
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96 { |
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97 if (ISMULT(op->o_type)) |
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98 { |
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99 if (!pack_room(from_floor, obj)) |
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100 return; |
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101 op->o_count++; |
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102 dump_it: |
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103 update_mdest(obj); |
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104 discard(obj); |
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105 obj = op; |
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106 discarded = 1; |
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107 lp = NULL; |
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108 goto out; |