annotate rogue5/rogue.me.in @ 171:80c060734f51

arogue7: fix messages from detection potions. Another fix for overwritten messages, this time for potions of monster detection and magic detection. I've made the message appear before the display of information, which may be closer to the originally intended behavior.
author John "Elwin" Edwards
date Thu, 02 Jul 2015 16:27:39 -0400
parents f502bf60e6e4
children
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1 .\"
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2 .\" @(#)rogue.me 6.2 (Berkeley) 4/28/86
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3 .\"
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4 .\" Rogue: Exploring the Dungeons of Doom
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5 .\" Copyright (C) 1980-1983, 1985, 1986 Michael Toy, Ken Arnold and Glenn Wichman
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6 .\" All rights reserved.
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7 .\"
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8 .\" See the file LICENSE.TXT for full copyright and licensing information.
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9 .\"
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10 .ds E \s-2<ESCAPE>\s0
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11 .ds R \s-2<RETURN>\s0
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12 .ds U \s-2UNIX\s0
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13 .ie t .ds _ \d\(mi\u
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14 .el .ds _ _
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15 .de Cs
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16 \&\\$3\*(lq\\$1\*(rq\\$2
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17 ..
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18 .sp 5
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19 .ce 1000
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20 .ps +4
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21 .vs +4p
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22 .b
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23 A Guide to the Dungeons of Doom
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24 .r
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25 .vs
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26 .ps
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27 .sp 2
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28 .i
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29 Michael C. Toy
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30 Kenneth C. R. C. Arnold
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31 .r
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32 .sp 2
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33 Computer Systems Research Group
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34 Department of Electrical Engineering and Computer Science
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35 University of California
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36 Berkeley, California 94720
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37 .sp 4
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38 .i ABSTRACT
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39 .ce 0
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40 .(b I F
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41 .bi Rogue
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42 is a visual CRT based fantasy game
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43 which runs under the \*U\(dg timesharing system.
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44 .(f
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45 \fR\(dg\*U is a trademark of Bell Laboratories\fP
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46 .)f
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47 This paper describes how to play rogue,
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48 and gives a few hints
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49 for those who might otherwise get lost in the Dungeons of Doom.
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50 .)b
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51 \".he '''\fBA Guide to the Dungeons of Doom\fP'
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52 \" .fo ''- % -''
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53 .eh 'USD:33-%''A Guide to the Dungeons of Doom'
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54 .oh 'A Guide to the Dungeons of Doom''USD:33-%'
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55 .sh 1 Introduction
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56 .pp
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57 You have just finished your years as a student at the local fighter's guild.
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58 After much practice and sweat you have finally completed your training
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59 and are ready to embark upon a perilous adventure.
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60 As a test of your skills,
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61 the local guildmasters have sent you into the Dungeons of Doom.
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62 Your task is to return with the Amulet of Yendor.
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63 Your reward for the completion of this task
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64 will be a full membership in the local guild.
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65 In addition,
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66 you are allowed to keep all the loot you bring back from the dungeons.
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67 .pp
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68 In preparation for your journey,
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69 you are given an enchanted mace,
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70 a bow, and a quiver of arrows
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71 taken from a dragon's hoard in the far off Dark Mountains.
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72 You are also outfitted with elf-crafted armor
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73 and given enough food to reach the dungeons.
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74 You say goodbye to family and friends for what may be the last time
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75 and head up the road.
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76 .pp
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77 You set out on your way to the dungeons
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78 and after several days of uneventful travel,
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79 you see the ancient ruins
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80 that mark the entrance to the Dungeons of Doom.
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81 It is late at night,
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82 so you make camp at the entrance
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83 and spend the night sleeping under the open skies.
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84 In the morning you gather your weapons,
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85 put on your armor,
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86 eat what is almost your last food,
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87 and enter the dungeons.
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88 .sh 1 "What is going on here?"
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89 .pp
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90 You have just begun a game of rogue.
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91 Your goal is to grab as much treasure as you can,
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92 find the Amulet of Yendor,
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93 and get out of the Dungeons of Doom alive.
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94 On the screen,
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95 a map of where you have been
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96 and what you have seen on the current dungeon level is kept.
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97 As you explore more of the level,
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98 it appears on the screen in front of you.
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99 .pp
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100 Rogue differs from most computer fantasy games in that it is screen oriented.
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101 Commands are all one or two keystrokes\**
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102 .(f
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103 \** As opposed to pseudo English sentences.
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104 .)f
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105 and the results of your commands