annotate srogue/daemons.c @ 171:80c060734f51

arogue7: fix messages from detection potions. Another fix for overwritten messages, this time for potions of monster detection and magic detection. I've made the message appear before the display of information, which may be closer to the originally intended behavior.
author John "Elwin" Edwards
date Thu, 02 Jul 2015 16:27:39 -0400
parents f2951c4e28d9
children 94a0d9dd5ce1
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1 /*
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2 * All the daemon and fuse functions are in here
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3 *
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4 * @(#)daemons.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include "rogue.h"
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18 #include "rogue.ext"
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19
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20 int between = 0;
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21
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22 /*
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23 * doctor:
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24 * A healing daemon that restores hit points after rest
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25 */
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26 doctor(fromfuse)
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27 int fromfuse;
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28 {
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29 reg int *thp, lv, ohp, ccon;
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30
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31 lv = him->s_lvl;
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32 thp = &him->s_hpt;
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33 ohp = *thp;
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34 quiet += 1;
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35
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36 ccon = him->s_ef.a_con;
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37 if (ccon > 16 && !isfight)
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38 *thp += rnd(ccon - 15);
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39 if (lv < 8) {
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40 if (quiet > 20 - lv * 2)
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41 *thp += 1;
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42 }
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43 else {
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44 if (quiet >= 3)
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45 *thp += rnd(lv - 7) + 1;
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46 }
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47 if (isring(LEFT, R_REGEN))
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48 *thp += 1;
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49 if (isring(RIGHT, R_REGEN))
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50 *thp += 1;
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51 if (pl_on(ISREGEN))
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52 *thp += 1;
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53 if (ohp != *thp) {
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54 nochange = FALSE;
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55 if (*thp > him->s_maxhp)
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56 *thp = him->s_maxhp;
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57 quiet = 0;
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58 }
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59 }
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60
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61
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62 /*
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63 * Swander:
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64 * Called when it is time to start rolling for wandering monsters
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65 */
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66 swander(fromfuse)
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67 int fromfuse;
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68 {
107
f2951c4e28d9 Rename daemon() to start_daemon().
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69 start_daemon(rollwand, TRUE, AFTER);
36
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70 }
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71
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72
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73 /*
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74 * rollwand:
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75 * Called to roll to see if a wandering monster starts up
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76 */
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77 rollwand(fromfuse)
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78 int fromfuse;
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79 {
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80
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81 if (++between >= 4) {
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82 if (roll(1, 6) == 4) {
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83 if (levtype != POSTLEV) /* no monsters for posts */
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84 wanderer();
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85 extinguish(rollwand);
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86 fuse(swander, TRUE, WANDERTIME);
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87 }
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88 between = 0;
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89 }
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90 }
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91
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92
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93 /*
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94 * unconfuse:
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95 * Release the poor player from his confusion
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96 */
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97 unconfuse(fromfuse)
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98 int fromfuse;
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99 {
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100 if (pl_on(ISHUH))
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101 msg("You feel less confused now.");
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102 player.t_flags &= ~ISHUH;
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103 }
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104
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105 /*
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106 * unsee:
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