Mercurial > hg > early-roguelike
annotate srogue/rip.c @ 171:80c060734f51
arogue7: fix messages from detection potions.
Another fix for overwritten messages, this time for potions of monster
detection and magic detection.
I've made the message appear before the display of information, which
may be closer to the originally intended behavior.
author | John "Elwin" Edwards |
---|---|
date | Thu, 02 Jul 2015 16:27:39 -0400 |
parents | 458df24e973d |
children | 78fa1d0e5d25 |
rev | line source |
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1 /* |
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2 * File for the fun, ends in death or a total win |
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3 * |
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4 * @(#)rip.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <ctype.h> |
60 | 18 #include <string.h> |
36
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19 #include <sys/types.h> |
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20 #include <fcntl.h> |
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21 #include "rogue.h" |
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22 #include "rogue.ext" |
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23 |
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24 static char scoreline[100]; |
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25 |
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26 static char *rip[] = { |
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27 " ____________________", |
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28 " / \\", |
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29 " / Bob Kindelberger's \\", |
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30 " / Graveyard \\", |
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31 " / \\", |
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32 " / REST IN PEACE \\", |
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33 " / \\", |
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34 " | |", |
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35 " | |", |
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36 " | Destroyed by a |", |
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37 " | |", |
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38 " | |", |
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39 " | |", |
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40 " | |", |
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41 " | |", |
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42 " | |", |
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43 " | |", |
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44 " *| * * * * |*", |
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45 " ________)\\\\//\\//\\)/\\//\\)/\\//\\)/\\//\\)/\\//\\//(________", |
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46 }; |
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47 |
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48 #define RIP_LINES (sizeof rip / (sizeof (char *))) |
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49 |
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50 char *killname(); |
60 | 51 void writelog(int amount, int aflag, char monst); |
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52 |
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53 /* |
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54 * death: |
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55 * Do something really fun when he dies |
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56 */ |
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57 |
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58 #include <time.h> |
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59 death(monst) |
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60 char monst; |
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61 { |
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62 reg char dp, *killer; |
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63 struct tm *lt; |
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64 time_t date; |
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65 char buf[LINLEN]; |
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66 struct tm *localtime(); |
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67 |
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68 time(&date); |
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69 lt = localtime(&date); |
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70 clear(); |
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71 move(3, 0); |
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72 for (dp = 0; dp < RIP_LINES; dp++) |
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73 printw("%s\n", rip[dp]); |
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74 mvaddstr(10, 36 - ((strlen(whoami) + 1) / 2), whoami); |
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75 killer = killname(monst); |
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76 mvaddstr(12, 43, vowelstr(killer)); |
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77 mvaddstr(14, 36 - ((strlen(killer) + 1) / 2), killer); |
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78 purse -= purse/10; |
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79 sprintf(buf, "%d Gold Pieces", purse); |
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80 mvaddstr(16, 36 - ((strlen(buf) + 1) / 2), buf); |
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81 sprintf(prbuf, "%d/%d/%d", lt->tm_mon + 1, lt->tm_mday, 1900+lt->tm_year); |
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82 mvaddstr(18, 32, prbuf); |
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83 move(LINES-1, 0); |
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84 refresh(); |
41 | 85 writelog(purse, KILLED, monst); |
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86 score(purse, KILLED, monst); |
43 | 87 printf("[Press return to exit]\n"); |
88 fflush(NULL); | |
89 getchar(); | |
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90 byebye(0); |
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91 } |
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92 |
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93 /* |
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94 * top ten entry structure |
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95 */ |
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96 static struct sc_ent { |
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97 int sc_score; /* gold */ |
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98 char sc_name[LINLEN]; /* players name */ |
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99 int sc_flags; /* reason for being here */ |
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100 int sc_level; /* dungeon level */ |
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101 int sc_uid; /* user ID */ |
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102 unsigned char sc_monster; /* killer */ |
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103 int sc_explvl; /* experience level */ |
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104 long int sc_exppts; /* experience points */ |