Mercurial > hg > early-roguelike
annotate srogue/save.c @ 171:80c060734f51
arogue7: fix messages from detection potions.
Another fix for overwritten messages, this time for potions of monster
detection and magic detection.
I've made the message appear before the display of information, which
may be closer to the originally intended behavior.
author | John "Elwin" Edwards |
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date | Thu, 02 Jul 2015 16:27:39 -0400 |
parents | e6c8652473fe |
children | 1863409c44cf |
rev | line source |
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1 /* |
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2 * save and restore routines |
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3 * |
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4 * @(#)save.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
18 #include <string.h> | |
36
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19 #include <unistd.h> |
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20 #include <ctype.h> |
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21 #include <fcntl.h> |
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22 #include <sys/types.h> |
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23 #include <sys/stat.h> |
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24 #include <signal.h> |
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25 #include <errno.h> |
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26 #include "rogue.h" |
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27 #include "rogue.ext" |
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28 |
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29 EXTCHAR version[]; |
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30 EXTCHAR *ctime(); |
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31 |
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32 typedef struct stat STAT; |
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33 STAT sbuf; |
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34 |
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35 /* |
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36 * ignore: |
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37 * Ignore ALL signals possible |
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38 */ |
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39 ignore() |
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40 { |
119 | 41 md_ignoreallsignals(); |
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42 } |
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43 |
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44 /* |
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45 * save_game: |
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46 * Save the current game |
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47 */ |
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48 save_game() |
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49 { |
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50 reg FILE *savef; |
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51 reg int c; |
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52 char buf[LINLEN]; |
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53 |
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54 mpos = 0; |
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55 if (file_name[0] != '\0') { |
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56 if (use_savedir) |
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57 msg("Save game? (y/n) "); |
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58 else |
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59 msg("Save file (%s)? ", file_name); |
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60 do { |
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61 c = wgetch(cw); |
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62 if(c == ESCAPE) { |
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63 msg(""); |
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64 return FALSE; |
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65 } |
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66 } while (c != 'n' && c != 'y'); |
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67 mpos = 0; |
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68 if (c == 'y') |
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69 goto gotfile; |
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70 } |
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71 if (use_savedir) { |
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72 msg(""); |
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73 return FALSE; |
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74 } |
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75 msg("File name: "); |
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76 mpos = 0; |
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77 buf[0] = '\0'; |
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78 if (get_str(buf, cw) == QUIT) { |
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79 msg(""); |
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80 return FALSE; |
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81 } |
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82 msg(""); |
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83 strcpy(file_name, buf); |
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84 gotfile: |
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85 c = dosave(); /* try to save this game */ |
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86 if (c == FALSE) |
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87 msg("Could not save game to file %s", file_name); |
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88 return c; |
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89 } |
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90 |
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91 /* |
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92 * auto_save: |
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93 * Automatically save a game |
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94 */ |
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95 void |
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96 auto_save(int a) |
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97 { |
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98 dosave(); /* save this game */ |
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99 byebye(1); /* so long for now */ |
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100 } |
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101 |
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102 /* |
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103 * game_err: |
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104 * When an error occurs. Set error flag and save game. |
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105 */ |