Mercurial > hg > early-roguelike
annotate xrogue/scrolls.c @ 171:80c060734f51
arogue7: fix messages from detection potions.
Another fix for overwritten messages, this time for potions of monster
detection and magic detection.
I've made the message appear before the display of information, which
may be closer to the originally intended behavior.
author | John "Elwin" Edwards |
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date | Thu, 02 Jul 2015 16:27:39 -0400 |
parents | 0298a68cc179 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 scrolls.c - Functions for dealing with scrolls |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
135 | 19 #include <stdlib.h> |
133
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20 #include <curses.h> |
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21 #include <ctype.h> |
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * let the hero get rid of some type of monster |
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26 */ |
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27 |
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28 genocide() |
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29 { |
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30 register struct linked_list *ip; |
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31 register struct thing *mp; |
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32 register struct linked_list *nip; |
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33 /* cannot genocide any uniques */ |
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34 register int num_monst = NUMMONST-NUMUNIQUE-NUMDINOS; |
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35 register int which_monst; |
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36 |
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37 which_monst = makemonster(FALSE, "wipe out"); |
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38 if (which_monst <= 0 || which_monst >= num_monst) { |
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39 msg(""); |
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40 return; |
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41 } |
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42 |
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43 /* Remove this monster from the present level */ |
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44 for (ip = mlist; ip; ip = nip) { |
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45 mp = THINGPTR(ip); |
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46 nip = next(ip); |
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47 if (mp->t_index == which_monst) { |
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48 killed(ip, FALSE, FALSE, TRUE); |
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49 } |
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50 } |
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51 |
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52 /* Remove from available monsters */ |
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53 monsters[which_monst].m_normal = FALSE; |
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54 monsters[which_monst].m_wander = FALSE; |
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55 mpos = 0; |
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56 msg("You have wiped out the %s.", monsters[which_monst].m_name); |
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57 } |
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58 |
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59 read_scroll(which, flag, is_scroll) |
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60 register int which; |
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61 int flag; |
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62 bool is_scroll; |
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63 { |
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64 register struct object *obj = NULL, *nobj; |
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65 register struct linked_list *item, *nitem; |
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66 register int i,j; |
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67 register unsigned char ch, nch; |
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68 bool cursed, blessed; |
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69 |
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70 blessed = FALSE; |
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71 cursed = FALSE; |
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72 item = NULL; |
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73 |
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74 if (which < 0) { |
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75 if (on(player, ISBLIND)) { |
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76 msg("You can't see to read anything!"); |
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77 return; |
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78 } |
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79 if (on(player, ISINWALL)) { |
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80 msg("You can't see the scroll while inside rock!"); |
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81 return; |
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82 } |
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83 |
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84 /* This is a scroll or book. */ |
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85 if (player.t_action != C_READ) { |
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86 int units; |
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87 |
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88 item = get_item(pack, "read", READABLE, FALSE, FALSE); |
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89 |
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90 /* |
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91 * Make certain that it is somethings that we want to read |
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92 */ |
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