Mercurial > hg > early-roguelike
annotate xrogue/sticks.c @ 171:80c060734f51
arogue7: fix messages from detection potions.
Another fix for overwritten messages, this time for potions of monster
detection and magic detection.
I've made the message appear before the display of information, which
may be closer to the originally intended behavior.
author | John "Elwin" Edwards |
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date | Thu, 02 Jul 2015 16:27:39 -0400 |
parents | ce0cf824c192 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 sticks.c - Functions to implement the various sticks one might find |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
135 | 21 #include <string.h> |
133
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * zap a stick and see what happens |
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26 */ |
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27 |
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28 do_zap(zapper, obj, direction, which, flags) |
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29 struct thing *zapper; |
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30 struct object *obj; |
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31 coord *direction; |
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32 int which; |
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33 int flags; |
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34 { |
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35 register struct linked_list *item = NULL; |
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36 register struct thing *tp; |
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37 register int y = 0, x = 0, bonus; |
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38 struct linked_list *nitem; |
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39 struct object *nobj; |
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40 bool cursed, blessed, is_player = FALSE; |
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41 char *mname = NULL; |
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42 |
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43 cursed = flags & ISCURSED; |
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44 blessed = flags & ISBLESSED; |
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45 |
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46 if (obj && obj->o_type != RELIC) { /* all relics are chargeless */ |
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47 if (obj->o_charges < 1) { |
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48 msg(nothing); |
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49 return; |
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50 } |
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51 obj->o_charges--; |
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52 } |
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53 if (which == WS_WONDER) { |
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54 switch (rnd(19)) { |
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55 case 0: which = WS_ELECT; |
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56 when 1: which = WS_FIRE; |
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57 when 2: which = WS_COLD; |
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58 when 3: which = WS_POLYMORPH; |
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59 when 4: which = WS_MISSILE; |
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60 when 5: which = WS_SLOW_M; |
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61 when 6: which = WS_TELMON; |
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62 when 7: which = WS_CANCEL; |
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63 when 8: which = WS_CONFMON; |
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64 when 9: which = WS_DISINTEGRATE; |
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65 when 10: which = WS_PETRIFY; |
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66 when 11: which = WS_PARALYZE; |
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67 when 12: which = WS_MDEG; |
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68 when 13: which = WS_FEAR; |
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69 when 14: which = WS_CURING; |
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70 when 15: which = WS_LIGHT; |
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71 when 16: which = WS_HIT; |
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72 when 17: which = WS_DRAIN; |
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73 when 18: which = WS_CHARGE; |
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74 } |
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75 if(ws_magic[which].mi_curse>0 && rnd(100)<=ws_magic[which].mi_curse){ |
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76 cursed = TRUE; |
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77 blessed = FALSE; |
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78 } |
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79 } |
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80 |
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81 tp = NULL; |
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82 switch (which) { |
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83 case WS_POLYMORPH: |
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84 case WS_SLOW_M: |
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85 case WS_TELMON: |
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86 case WS_CANCEL: |
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87 case WS_CONFMON: |
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88 case WS_DISINTEGRATE: |
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89 case WS_PETRIFY: |
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90 case WS_PARALYZE: |
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91 case WS_MDEG: |
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92 case WS_FEAR: |
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