annotate arogue7/rings.c @ 310:827441d05b3e

Advanced Rogue family: fix some potential buffer overflows. Some code for determining the score file location assumed that PATH_MAX would be less than 1024, which cannot be guaranteed. Advanced Rogue 5 and 7, and XRogue, have had the buffers for the file name enlarged. UltraRogue never called the functions, so the code has been deleted instead.
author John "Elwin" Edwards
date Mon, 03 May 2021 19:05:37 -0400
parents e1cd27c5464f
children
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1 /*
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2 * rings.c - routines dealing specifically with rings
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3 * Advanced Rogue
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4 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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5 * All rights reserved.
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6 *
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7 * Based on "Rogue: Exploring the Dungeons of Doom"
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8 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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9 * All rights reserved.
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10 *
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11 * See the file LICENSE.TXT for full copyright and licensing information.
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12 */
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13
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b786053d2f37 arogue7: add missing header includes.
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14 #include <stdlib.h>
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15 #include <string.h>
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16 #include "curses.h"
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17 #include "rogue.h"
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18
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19 /*
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20 * routines dealing specifically with rings
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21 */
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22
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23
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24 /*
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25 * how much food does this ring use up?
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26 */
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27 int
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28 ring_eat(int hand)
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29 {
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30 if (cur_ring[hand] == NULL)
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31 return 0;
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32 switch (cur_ring[hand]->o_which) {
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33 case R_VAMPREGEN:
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34 return 3;
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35 case R_REGEN:
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36 return 2;
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37 case R_HEALTH:
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38 case R_SUSABILITY:
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39 return 1;
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40 case R_SEARCH:
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41 case R_SEEINVIS:
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42 return (rnd(100) < 33);
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43 case R_DIGEST:
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44 if (cur_ring[hand]->o_ac >= 0)
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45 return (-(cur_ring[hand]->o_ac)-1);
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46 else
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47 return (-(cur_ring[hand]->o_ac));
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48 }
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49 return 0;
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50 }
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51
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52 void
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53 ring_on(struct linked_list *item)
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54 {
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55 register struct object *obj;
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56 register int save_max;
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57
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58 obj = OBJPTR(item);
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59
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60 /*
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61 * Calculate the effect it has on the poor guy.
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62 */
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63 switch (obj->o_which)
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64 {
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65 case R_ADDSTR:
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66 save_max = max_stats.s_str;
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67 chg_str(obj->o_ac);
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68 max_stats.s_str = save_max;
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69 when R_ADDHIT:
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70 pstats.s_dext += obj->o_ac;
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71 when R_ADDINTEL:
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72 pstats.s_intel += obj->o_ac;
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73 when R_ADDWISDOM:
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74 pstats.s_wisdom += obj->o_ac;
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75 when R_SEEINVIS:
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76 turn_on(player, CANSEE);
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77 msg("Your eyes begin to tingle");
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78 light(&hero);
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79 mvwaddch(cw, hero.y, hero.x, PLAYER);
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80 when R_AGGR:
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81 aggravate(TRUE, TRUE);
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82 when R_WARMTH:
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83 turn_on(player, NOCOLD);
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84 when R_FIRE:
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85 turn_on(player, NOFIRE);
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86 when R_LIGHT: {
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87 if(roomin(&hero) != NULL) {
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88 light(&hero);
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89 mvwaddch(cw, hero.y, hero.x, PLAYER);
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90 }
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91 }
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