annotate rogue3/weapons.c @ 310:827441d05b3e

Advanced Rogue family: fix some potential buffer overflows. Some code for determining the score file location assumed that PATH_MAX would be less than 1024, which cannot be guaranteed. Advanced Rogue 5 and 7, and XRogue, have had the buffers for the file name enlarged. UltraRogue never called the functions, so the code has been deleted instead.
author John "Elwin" Edwards
date Mon, 03 May 2021 19:05:37 -0400
parents e52a8a7ad4c5
children
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1 /*
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2 * Functions for dealing with problems brought about by weapons
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3 *
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4 * @(#)weapons.c 3.17 (Berkeley) 6/15/81
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include "curses.h"
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14 #include <ctype.h>
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15 #include <string.h>
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16 #include "rogue.h"
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17
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18 #define NONE 100
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19
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20 char *w_names[MAXWEAPONS] = {
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21 "mace",
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22 "long sword",
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84651832f967 rogue3: short bows should not be called int bows.
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23 "short bow",
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24 "arrow",
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25 "dagger",
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26 "rock",
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27 "two handed sword",
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28 "sling",
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29 "dart",
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30 "crossbow",
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31 "crossbow bolt",
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32 "spear",
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33 };
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34
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35 static struct init_weps {
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36 char *iw_dam;
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37 char *iw_hrl;
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38 int iw_launch;
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39 int iw_flags;
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40 } init_dam[MAXWEAPONS] = {
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0250220d8cdd Fix an assortment of compiler warnings.
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41 { "2d4", "1d3", NONE, 0 }, /* Mace */
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42 { "1d10", "1d2", NONE,0 }, /* Long sword */
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43 { "1d1", "1d1", NONE, 0 }, /* Bow */
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44 { "1d1", "1d6", BOW, ISMANY|ISMISL }, /* Arrow */
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45 { "1d6", "1d4", NONE, ISMISL }, /* Dagger */
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46 { "1d2", "1d4", SLING,ISMANY|ISMISL }, /* Rock */
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47 { "3d6", "1d2", NONE, 0 }, /* 2h sword */
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48 { "0d0", "0d0", NONE, 0 }, /* Sling */
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49 { "1d1", "1d3", NONE, ISMANY|ISMISL }, /* Dart */
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50 { "1d1", "1d1", NONE, 0 }, /* Crossbow */
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51 { "1d2", "1d10", CROSSBOW, ISMANY|ISMISL }, /* Crossbow bolt */
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52 { "1d8", "1d6", NONE, ISMISL } /* Spear */
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53 };
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54
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55 /*
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56 * missile:
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57 * Fire a missile in a given direction
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58 */
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59
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60 void
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61 missile(int ydelta, int xdelta)
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62 {
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63 struct object *obj;
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64 struct linked_list *item, *nitem;
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65
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66 /*
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67 * Get which thing we are hurling
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68 */
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69 if ((item = get_item("throw", WEAPON)) == NULL)
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70 return;
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71 obj = (struct object *) ldata(item);
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72 if (!dropcheck(obj) || is_current(obj))
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73 return;
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74 /*
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75 * Get rid of the thing. If it is a non-multiple item object, or
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76 * if it is the last thing, just drop it. Otherwise, create a new
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77 * item with a count of one.
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78 */
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79 if (obj->o_count < 2)
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80 {
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81 detach(pack, item);
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82 inpack--;
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83 }
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84 else
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85 {
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86 obj->o_count--;
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87 if (obj->o_group == 0)
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88 inpack--;
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89 nitem = (struct linked_list *) new_item(sizeof *obj);
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90 obj = (struct object *) ldata(nitem);
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91 *obj = *((struct object *) ldata(item));
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92 obj->o_count = 1;
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93 item = nitem;
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94 }
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95 do_motion(obj, ydelta, xdelta);
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96 /*
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97 * AHA! Here it has hit something. If it is a wall or a door,
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98 * or if it misses (combat) the mosnter, put it on the floor
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99 */
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100 if (!isupper(mvwinch(mw, obj->o_pos.y, obj->o_pos.x))
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101 || !hit_monster(unc(obj->o_pos), obj))
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102 fall(item, TRUE);
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103 mvwaddch(cw, hero.y, hero.x, PLAYER);
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104 }
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105
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106 /*
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107 * do the actual motion on the screen done by an object traveling
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108 * across the room
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109 */
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110 void
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111 do_motion(struct object *obj, int ydelta, int xdelta)
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112 {
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113 /*
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114 * Come fly with us ...
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115 */
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116 obj->o_pos = hero;
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117 for (;;)
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118 {
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119 int ch;
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120
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121 /*
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122 * Erase the old one
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123 */
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124 if (!ce(obj->o_pos, hero) && cansee(unc(obj->o_pos)) &&
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125 mvwinch(cw, obj->o_pos.y, obj->o_pos.x) != ' ')
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126 mvwaddch(cw, obj->o_pos.y, obj->o_pos.x,
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127 show(obj->o_pos.y, obj->o_pos.x));
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128 /*
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129 * Get the new position
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130 */
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131 obj->o_pos.y += ydelta;
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132 obj->o_pos.x += xdelta;
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133 if (step_ok(ch = winat(obj->o_pos.y, obj->o_pos.x)) && ch != DOOR)
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134 {
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135 /*
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136 * It hasn't hit anything yet, so display it
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137 * If it alright.
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138 */
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139 if (cansee(unc(obj->o_pos)) &&
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140 mvwinch(cw, obj->o_pos.y, obj->o_pos.x) != ' ')
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141 {
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142 mvwaddch(cw, obj->o_pos.y, obj->o_pos.x, obj->o_type);
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143 draw(cw);
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144 }
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145 continue;
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146 }
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147 break;
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148 }
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149 }
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150
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
151 /*
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
152 * fall:
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
153 * Drop an item someplace around here.
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
154 */
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
155
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
156 void
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
157 fall(struct linked_list *item, int pr)
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
158 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
159 struct object *obj;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
160 struct room *rp;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
161 static coord fpos;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
162
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
163 obj = (struct object *) ldata(item);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
164 if (fallpos(&obj->o_pos, &fpos, TRUE))
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
165 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
166 mvaddch(fpos.y, fpos.x, obj->o_type);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
167 obj->o_pos = fpos;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
168 if ((rp = roomin(&hero)) != NULL && !(rp->r_flags & ISDARK))
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
169 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
170 light(&hero);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
171 mvwaddch(cw, hero.y, hero.x, PLAYER);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
172 }
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
173 attach(lvl_obj, item);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
174 return;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
175 }
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
176 if (pr)
304
e52a8a7ad4c5 Fix many compiler warnings.
John "Elwin" Edwards
parents: 300
diff changeset
177 {
0
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
178 if (obj->o_type == WEAPON) /* BUGFUX: Identification trick */
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
179 msg("Your %s vanishes as it hits the ground.", w_names[obj->o_which]);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
180 else
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
181 msg("%s vanishes as it hits the ground.", inv_name(obj,TRUE));
304
e52a8a7ad4c5 Fix many compiler warnings.
John "Elwin" Edwards
parents: 300
diff changeset
182 }
0
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
183 discard(item);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
184 }
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
185
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
186 /*
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
187 * init_weapon:
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
188 * Set up the initial goodies for a weapon
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
189 */
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
190
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
191 void
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
192 init_weapon(struct object *weap, int type)
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
193 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
194 struct init_weps *iwp;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
195
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
196 iwp = &init_dam[type];
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
197 strcpy(weap->o_damage,iwp->iw_dam);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
198 strcpy(weap->o_hurldmg,iwp->iw_hrl);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
199 weap->o_launch = iwp->iw_launch;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
200 weap->o_flags = iwp->iw_flags;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
201 if (weap->o_flags & ISMANY)
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
202 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
203 weap->o_count = rnd(8) + 8;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
204 weap->o_group = newgrp();
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
205 }
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
206 else
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
207 weap->o_count = 1;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
208 }
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
209
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
210 /*
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
211 * Does the missile hit the monster
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
212 */
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
213
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
214 int
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
215 hit_monster(int y, int x, struct object *obj)
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
216 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
217 static coord mp;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
218
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
219 mp.y = y;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
220 mp.x = x;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
221 return fight(&mp, winat(y, x), obj, TRUE);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
222 }
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
223
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
224 /*
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
225 * num:
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
226 * Figure out the plus number for armor/weapons
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
227 */
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
228
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
229 char *
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
230 num(int n1, int n2)
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
231 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
232 static char numbuf[80];
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
233
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
234 if (n1 == 0 && n2 == 0)
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
235 return "+0";
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
236 if (n2 == 0)
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
237 sprintf(numbuf, "%s%d", n1 < 0 ? "" : "+", n1);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
238 else
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
239 sprintf(numbuf, "%s%d,%s%d",
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
240 n1 < 0 ? "" : "+", n1, n2 < 0 ? "" : "+", n2);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
241 return numbuf;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
242 }
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
243
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
244 /*
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
245 * wield:
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
246 * Pull out a certain weapon
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
247 */
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
248
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
249 void
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
250 wield()
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
251 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
252 struct linked_list *item;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
253 struct object *obj, *oweapon;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
254
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
255 oweapon = cur_weapon;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
256 if (!dropcheck(cur_weapon))
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
257 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
258 cur_weapon = oweapon;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
259 return;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
260 }
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
261 cur_weapon = oweapon;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
262 if ((item = get_item("wield", WEAPON)) == NULL)
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
263 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
264 bad:
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
265 after = FALSE;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
266 return;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
267 }
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
268
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
269 obj = (struct object *) ldata(item);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
270 if (obj->o_type == ARMOR)
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
271 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
272 msg("You can't wield armor");
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
273 goto bad;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
274 }
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
275 if (is_current(obj))
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
276 goto bad;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
277
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
278 if (terse)
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
279 addmsg("W");
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
280 else
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
281 addmsg("You are now w");
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
282 msg("ielding %s", inv_name(obj, TRUE));
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
283 cur_weapon = obj;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
284 }
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
285
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
286 /*
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
287 * pick a random position around the give (y, x) coordinates
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
288 */
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
289 int
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
290 fallpos(coord *pos, coord *newpos, int passages)
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
291 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
292 int y, x, cnt, ch;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
293
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
294 cnt = 0;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
295 for (y = pos->y - 1; y <= pos->y + 1; y++)
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
296 for (x = pos->x - 1; x <= pos->x + 1; x++)
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
297 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
298 /*
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
299 * check to make certain the spot is empty, if it is,
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
300 * put the object there, set it in the level list
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
301 * and re-draw the room if he can see it
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
302 */
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
303 if (y == hero.y && x == hero.x)
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
304 continue;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
305 if (((ch = winat(y, x)) == FLOOR || (passages && ch == PASSAGE))
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
306 && rnd(++cnt) == 0)
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
307 {
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
308 newpos->y = y;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
309 newpos->x = x;
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
310 }
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
311 }
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
312 return (cnt != 0);
527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
313 }