annotate rogue4/command.c @ 310:827441d05b3e

Advanced Rogue family: fix some potential buffer overflows. Some code for determining the score file location assumed that PATH_MAX would be less than 1024, which cannot be guaranteed. Advanced Rogue 5 and 7, and XRogue, have had the buffers for the file name enlarged. UltraRogue never called the functions, so the code has been deleted instead.
author John "Elwin" Edwards
date Mon, 03 May 2021 19:05:37 -0400
parents e52a8a7ad4c5
children
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1 /*
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2 * Read and execute the user commands
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3 *
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4 * @(#)command.c 4.31 (Berkeley) 4/6/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <stdlib.h>
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14 #include <curses.h>
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15 #include <ctype.h>
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16 #include <stdlib.h>
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17 #include <string.h>
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18 #include "rogue.h"
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19
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20 char countch, direction, newcount = FALSE;
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21
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22 void call(void);
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23 void d_level(void);
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24 void help(void);
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25 void identify(void);
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26 void illcom(char ch);
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27 void search(void);
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28 void u_level(void);
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29
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30 #ifdef WIZARD
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31 extern void add_pass(void);
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32 extern void create_obj(void);
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33 extern bool passwd(void);
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34 extern void show_map(void);
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35 #endif
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36
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37 /*
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38 * command:
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39 * Process the user commands
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40 */
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41 void
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42 command(void)
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43 {
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44 register char ch;
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45 register int ntimes = 1; /* Number of player moves */
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46
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47 if (on(player, ISHASTE))
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48 ntimes++;
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49 /*
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50 * Let the daemons start up
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51 */
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52 do_daemons(BEFORE);
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53 do_fuses(BEFORE);
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54 while (ntimes--)
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55 {
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56 /*
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57 * these are illegal things for the player to be, so if any are
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58 * set, someone's been poking in memeory
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59 */
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60 if (on(player, ISSLOW|ISCANC|ISGREED|ISINVIS|ISMEAN|ISREGEN))
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61 auto_save(-1);
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62
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63 look(TRUE);
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64 if (!running)
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65 door_stop = FALSE;
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66 status();
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67 lastscore = purse;
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68 move(hero.y, hero.x);
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69 if (!((running || count) && jump))
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70 refresh(); /* Draw screen */
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71 take = 0;
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72 after = TRUE;
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73 /*
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74 * Read command or continue run
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75 */
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76 #ifdef WIZARD
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77 if (wizard)
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78 noscore = TRUE;
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79 #endif
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80 if (!no_command)
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81 {
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82 if (running) ch = runch;
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83 else if (count) ch = countch;
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84 else
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85 {
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86 ch = readchar();
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87 if (mpos != 0 && !running) /* Erase message if its there */
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88 msg("");
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89 }
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90 }
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91 else
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92 ch = '.';
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93 if (no_command)
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94 {
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95 if (--no_command == 0)
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96 {
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97 msg("you can move again");
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98 }
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99 }
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100 else
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101 {
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