Mercurial > hg > early-roguelike
annotate rogue4/fight.c @ 310:827441d05b3e
Advanced Rogue family: fix some potential buffer overflows.
Some code for determining the score file location assumed that PATH_MAX
would be less than 1024, which cannot be guaranteed.
Advanced Rogue 5 and 7, and XRogue, have had the buffers for the file
name enlarged. UltraRogue never called the functions, so the code has
been deleted instead.
author | John "Elwin" Edwards |
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date | Mon, 03 May 2021 19:05:37 -0400 |
parents | e52a8a7ad4c5 |
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rev | line source |
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12
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1 /* |
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2 * All the fighting gets done here |
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3 * |
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4 * @(#)fight.c 4.30 (Berkeley) 4/6/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
215 | 13 #include <stdlib.h> |
12
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14 #include <curses.h> |
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15 #include <ctype.h> |
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16 #include <string.h> |
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17 #include "rogue.h" |
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18 |
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19 long e_levels[] = { |
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20 10L,20L,40L,80L,160L,320L,640L,1280L,2560L,5120L,10240L,20480L, |
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21 40920L, 81920L, 163840L, 327680L, 655360L, 1310720L, 2621440L, 0L |
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22 }; |
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23 |
215 | 24 bool roll_em(THING *thatt, THING *thdef, THING *weap, bool hurl); |
233
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25 void hit(const char *er, const char *ee); |
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26 void miss(const char *er, const char *ee); |
215 | 27 int str_plus(str_t str); |
28 int add_dam(str_t str); | |
29 void thunk(THING *weap, const char *mname); | |
30 void bounce(THING *weap, const char *mname); | |
31 | |
12
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32 /* |
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33 * fight: |
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34 * The player attacks the monster. |
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35 */ |
215 | 36 bool |
37 fight(coord *mp, char mn, THING *weap, bool thrown) | |
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38 { |
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39 register THING *tp; |
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40 register bool did_hit = TRUE; |
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41 register const char *mname; |
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42 |
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43 /* |
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44 * Find the monster we want to fight |
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45 */ |
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46 #ifdef WIZARD |
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47 if ((tp = moat(mp->y, mp->x)) == NULL) |
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48 debug("Fight what @ %d,%d", mp->y, mp->x); |
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49 #else |
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50 tp = moat(mp->y, mp->x); |
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51 #endif |
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52 /* |
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53 * Since we are fighting, things are not quiet so no healing takes |
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54 * place. |
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55 */ |
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56 count = quiet = 0; |
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57 runto(mp, &hero); |
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58 /* |
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59 * Let him know it was really a mimic (if it was one). |
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60 */ |
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61 if (tp->t_type == 'M' && tp->t_disguise != 'M' && !on(player, ISBLIND)) |
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62 { |
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63 tp->t_disguise = 'M'; |
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64 if (!thrown) |
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65 return FALSE; |
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66 msg("wait! That's a mimic!"); |
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67 } |
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68 did_hit = FALSE; |
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69 if (on(player, ISBLIND)) |
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70 mname = "it"; |
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71 else |
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72 mname = monsters[mn-'A'].m_name; |
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73 if (roll_em(&player, tp, weap, thrown)) |
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74 { |
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75 did_hit = FALSE; |
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76 if (thrown) |
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77 thunk(weap, mname); |
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78 else |
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79 hit(NULL, mname); |
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80 if (on(player, CANHUH)) |
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81 { |
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82 did_hit = TRUE; |
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83 tp->t_flags |= ISHUH; |
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84 player.t_flags &= ~CANHUH; |
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85 msg("your hands stop glowing red"); |
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86 } |
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87 if (tp->t_stats.s_hpt <= 0) |
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88 killed(tp, TRUE); |
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89 else if (did_hit && !on(player, ISBLIND)) |
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90 msg("the %s appears confused", mname); |
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91 did_hit = TRUE; |
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92 } |
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93 else |
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94 if (thrown) |
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95 bounce(weap, mname); |
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96 else |
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97 miss(NULL, mname); |
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98 return did_hit; |
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99 } |
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100 |
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101 /* |
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102 * attack: |
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