annotate rogue4/potions.c @ 310:827441d05b3e

Advanced Rogue family: fix some potential buffer overflows. Some code for determining the score file location assumed that PATH_MAX would be less than 1024, which cannot be guaranteed. Advanced Rogue 5 and 7, and XRogue, have had the buffers for the file name enlarged. UltraRogue never called the functions, so the code has been deleted instead.
author John "Elwin" Edwards
date Mon, 03 May 2021 19:05:37 -0400
parents 3900f3cfe07d
children
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9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * Function(s) for dealing with potions
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3 *
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4 * @(#)potions.c 4.24 (Berkeley) 4/6/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include "rogue.h"
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15
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16 /*
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17 * quaff:
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18 * Quaff a potion from the pack
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19 */
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20 void
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21 quaff(void)
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22 {
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23 register THING *obj, *th;
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24 register bool discardit = FALSE;
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25
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26 obj = get_item("quaff", POTION);
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27 /*
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28 * Make certain that it is somethings that we want to drink
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29 */
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30 if (obj == NULL)
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31 return;
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32 if (obj->o_type != POTION)
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33 {
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34 if (!terse)
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35 msg("yuk! Why would you want to drink that?");
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36 else
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37 msg("that's undrinkable");
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38 return;
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39 }
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40 if (obj == cur_weapon)
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41 cur_weapon = NULL;
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42
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43 /*
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44 * Calculate the effect it has on the poor guy.
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45 */
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46 switch (obj->o_which)
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47 {
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48 case P_CONFUSE:
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49 p_know[P_CONFUSE] = TRUE;
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50 if (!on(player, ISHUH))
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51 {
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52 if (on(player, ISHUH))
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53 lengthen(unconfuse, rnd(8)+HUHDURATION);
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54 else
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55 fuse(unconfuse, 0, rnd(8)+HUHDURATION, AFTER);
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56 player.t_flags |= ISHUH;
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57 msg("wait, what's going on here. Huh? What? Who?");
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58 }
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59 when P_POISON:
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60 p_know[P_POISON] = TRUE;
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61 if (!ISWEARING(R_SUSTSTR))
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62 {
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63 chg_str(-(rnd(3)+1));
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64 msg("you feel very sick now");
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65 }
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66 else
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67 msg("you feel momentarily sick");
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68 when P_HEALING:
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69 p_know[P_HEALING] = TRUE;
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70 if ((pstats.s_hpt += roll(pstats.s_lvl, 4)) > max_hp)
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71 pstats.s_hpt = ++max_hp;
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72 sight();
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73 msg("you begin to feel better");
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74 when P_STRENGTH:
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75 p_know[P_STRENGTH] = TRUE;
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76 chg_str(1);
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77 msg("you feel stronger, now. What bulging muscles!");
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78 when P_MFIND:
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79 player.t_flags |= SEEMONST;
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80 fuse(turn_see_off, TRUE, HUHDURATION, AFTER);
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81 if (mlist == NULL)
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82 msg("you have a strange feeling for a moment");
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83 else
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84 p_know[P_MFIND] |= turn_see(FALSE);
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85 when P_TFIND:
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86 /*
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87 * Potion of magic detection. Show the potions and scrolls
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88 */
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89 if (lvl_obj != NULL)
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90 {
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91 register THING *tp;
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92 register bool show;
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93
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94 show = FALSE;
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95 wclear(hw);
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96 for (tp = lvl_obj; tp != NULL; tp = next(tp))
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97 {
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98 if (is_magic(tp))
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99 {
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100 show = TRUE;
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101 mvwaddch(hw, tp->o_pos.y, tp->o_pos.x, MAGIC);
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102 p_know[P_TFIND] = TRUE;
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103 }
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