Mercurial > hg > early-roguelike
annotate rogue4/rogue.h @ 310:827441d05b3e
Advanced Rogue family: fix some potential buffer overflows.
Some code for determining the score file location assumed that PATH_MAX
would be less than 1024, which cannot be guaranteed.
Advanced Rogue 5 and 7, and XRogue, have had the buffers for the file
name enlarged. UltraRogue never called the functions, so the code has
been deleted instead.
| author | John "Elwin" Edwards |
|---|---|
| date | Mon, 03 May 2021 19:05:37 -0400 |
| parents | e52a8a7ad4c5 |
| children |
| rev | line source |
|---|---|
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1 /* |
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2 * Rogue definitions and variable declarations |
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3 * |
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4 * @(#)rogue.h 5.2 (Berkeley) 5/10/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
| 304 | 13 #ifdef HAVE_CONFIG_H |
| 14 #include "config.h" | |
| 15 #endif | |
| 16 | |
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17 typedef struct { |
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18 const char *st_name; |
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19 const int st_value; |
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20 } STONE; |
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21 |
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22 extern const char *rainbow[]; |
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23 extern const STONE stones[]; |
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24 extern const char *sylls[]; |
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25 extern const char *wood[]; |
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26 extern const char *metal[]; |
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27 |
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28 #define NCOLORS 27 |
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29 #define NSYLLS 159 |
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30 #define NSTONES 26 |
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31 #define NWOOD 33 |
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32 #define NMETAL 22 |
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33 |
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34 /* |
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35 * Maximum number of different things |
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36 */ |
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37 #define MAXDAEMONS 20 |
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38 #define MAXROOMS 9 |
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39 #define MAXTHINGS 9 |
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40 #define MAXOBJ 9 |
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41 #define MAXPACK 23 |
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42 #define MAXTRAPS 10 |
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43 #define AMULETLEVEL 26 |
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44 #define NUMTHINGS 7 /* number of types of things */ |
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45 #define MAXPASS 13 /* upper limit on number of passages */ |
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46 |
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47 /* |
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48 * return values for get functions |
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49 */ |
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50 #define NORM 0 /* normal exit */ |
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51 #define QUIT 1 /* quit option setting */ |
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52 #define MINUS 2 /* back up one option */ |
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53 |
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54 /* |
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55 * All the fun defines |
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56 */ |
| 304 | 57 #define shint signed char /* short integer (for very small #s) */ |
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58 #define when break;case |
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59 #define otherwise break;default |
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60 #define until(expr) while(!(expr)) |
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61 #define next(ptr) (*ptr).l_next |
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62 #define prev(ptr) (*ptr).l_prev |
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63 #define winat(y,x) (moat(y,x) != NULL ? moat(y,x)->t_disguise : chat(y,x)) |
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64 #define DISTANCE(y1, x1, y2, x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1)) |
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65 #define ce(a,b) ((a).x == (b).x && (a).y == (b).y) |
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66 #define hero player.t_pos |
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67 #define pstats player.t_stats |
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68 #define pack player.t_pack |
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69 #define proom player.t_room |
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70 #define max_hp player.t_stats.s_maxhp |
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71 #define attach(a,b) _attach(&a,b) |
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72 #define detach(a,b) _detach(&a,b) |
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73 #define free_list(a) _free_list(&a) |
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74 #ifndef max |
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75 #define max(a,b) ((a) > (b) ? (a) : (b)) |
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76 #endif |
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77 #define on(thing,flag) (((thing).t_flags & (flag)) != 0) |
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78 #undef CTRL |
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79 #define CTRL(ch) (ch & 037) |
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80 #define GOLDCALC (rnd(50 + 10 * level) + 2) |
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81 #define ISRING(h,r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r) |
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82 #define ISWEARING(r) (ISRING(LEFT, r) || ISRING(RIGHT, r)) |
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83 #define ISMULT(type) (type==POTION || type==SCROLL || type==FOOD || type==GOLD) |
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84 #define INDEX(y,x) (((x) << 5) + (y)) |
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85 #define chat(y,x) (_level[((x) << 5) + (y)]) |
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86 #define flat(y,x) (_flags[((x) << 5) + (y)]) |
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87 #define moat(y,x) (_monst[((x) << 5) + (y)]) |
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88 #define unc(cp) (cp).y, (cp).x |
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89 #ifdef WIZARD |
| 304 | 90 #define debug if (wizard) msg |
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91 #endif |
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92 |
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93 /* |
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94 * Things that appear on the screens |
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95 */ |
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96 #define PASSAGE '#' |
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97 #define DOOR '+' |
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98 #define FLOOR '.' |
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99 #define PLAYER '@' |
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100 #define TRAP '^' |
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101 #define STAIRS '%' |
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102 #define GOLD '*' |
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103 #define POTION '!' |
