Mercurial > hg > early-roguelike
annotate srogue/monsters.c @ 310:827441d05b3e
Advanced Rogue family: fix some potential buffer overflows.
Some code for determining the score file location assumed that PATH_MAX
would be less than 1024, which cannot be guaranteed.
Advanced Rogue 5 and 7, and XRogue, have had the buffers for the file
name enlarged. UltraRogue never called the functions, so the code has
been deleted instead.
author | John "Elwin" Edwards |
---|---|
date | Mon, 03 May 2021 19:05:37 -0400 |
parents | e52a8a7ad4c5 |
children | 28e22fb35989 |
rev | line source |
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1 /* |
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2 * File with various monster functions in it |
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3 * |
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4 * @(#)monsters.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <string.h> |
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18 #include "rogue.h" |
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19 #include <ctype.h> |
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20 #include "rogue.ext" |
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21 |
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22 /* |
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23 * rnd_mon: |
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24 * Pick a monster to show up. The lower the level, |
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25 * the meaner the monster. |
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26 */ |
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27 char |
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28 rnd_mon(bool wander, bool baddie) |
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29 { |
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30 /* baddie; TRUE when from a polymorph stick */ |
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31 reg int i, ok, cnt; |
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32 |
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33 cnt = 0; |
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34 if (levcount == 0) /* if only asmodeus possible */ |
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35 return(MAXMONS); |
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36 if (baddie) { |
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37 while (1) { |
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38 i = rnd(MAXMONS); /* pick ANY monster */ |
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39 if (monsters[i].m_lev.l_lev < 0) /* skip genocided ones */ |
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40 continue; |
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41 return i; |
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42 } |
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43 } |
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44 ok = FALSE; |
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45 do { |
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46 /* |
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47 * get a random monster from this range |
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48 */ |
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49 i = rnd(levcount); |
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50 /* |
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51 * Only create a wandering monster if we want one |
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52 * (or the count is exceeded) |
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53 */ |
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54 if (!wander || mtlev[i]->m_lev.d_wand || ++cnt > 500) |
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55 ok = TRUE; |
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56 } while(!ok); |
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57 return (midx(mtlev[i]->m_show)); |
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58 } |
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59 |
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60 /* |
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61 * lev_mon: |
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62 * This gets all monsters possible on this level |
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63 */ |
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64 void |
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65 lev_mon(void) |
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66 { |
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67 reg int i; |
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68 reg struct monster *mm; |
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69 |
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70 levcount = 0; |
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71 for (i = 0; i < MAXMONS; i++) { |
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72 mm = &monsters[i]; |
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73 if (mm->m_lev.h_lev >= level && mm->m_lev.l_lev <= level) { |
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74 mtlev[levcount] = mm; |
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75 if (++levcount >= MONRANGE) |
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76 break; |
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77 } |
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78 } |
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79 if (levcount == 0) /* if no monsters are possible */ |
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80 mtlev[0] = &monsters[MAXMONS]; /* then asmodeus 'A' */ |
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81 } |
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82 |
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83 /* |
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84 * new_monster: |
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85 * Pick a new monster and add it to the list |
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86 */ |
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87 struct linked_list * |
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88 new_monster(char type, struct coord *cp, bool treas) |
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89 { |
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90 reg struct linked_list *item; |
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91 reg struct thing *tp; |
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92 reg struct monster *mp; |
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93 reg struct stats *st; |
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94 float killexp; /* experience gotten for killing him */ |
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95 |
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96 item = new_item(sizeof(struct thing)); |
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97 attach(mlist, item); |
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98 tp = THINGPTR(item); |
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99 st = &tp->t_stats; |
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100 mp = &monsters[type]; /* point to this monsters structure */ |
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101 tp->t_type = mp->m_show; |
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102 tp->t_indx = type; |