annotate xrogue/command.c @ 310:827441d05b3e

Advanced Rogue family: fix some potential buffer overflows. Some code for determining the score file location assumed that PATH_MAX would be less than 1024, which cannot be guaranteed. Advanced Rogue 5 and 7, and XRogue, have had the buffers for the file name enlarged. UltraRogue never called the functions, so the code has been deleted instead.
author John "Elwin" Edwards
date Mon, 03 May 2021 19:05:37 -0400
parents 32bc72dcbf4f
children c03d0b87211c
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1 /*
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2 command.c - Read and execute the user commands
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include <ctype.h>
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21 #include <signal.h>
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22 #include <stdlib.h>
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23 #include <string.h>
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24 #include "mach_dep.h"
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25 #include "rogue.h"
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26
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27 void display(void);
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28 void d_level(void);
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29 void u_level(void);
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30 void shell(void);
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31 void nameit(void);
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32 void namemonst(void);
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33 void count_gold(void);
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34
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35 /*
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36 * command:
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37 * Process the user commands
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38 */
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39
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40 void
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41 command(void)
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42 {
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43 unsigned int ch;
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44 struct linked_list *item;
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45 unsigned int countch = 0, direction = 0, newcount = FALSE;
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46 int segment = 1;
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47 int monst_limit, monst_current;
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48
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49 monst_limit = monst_current = 1;
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50 while (playing) {
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51 /*
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52 * Let the daemons start up, but only do them once a round
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53 * (round = 10 segments).
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54 */
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55 if (segment >= 10) {
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56 do_daemons(BEFORE);
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57 do_fuses(BEFORE);
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58 }
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59
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60 after = TRUE;
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61 do {
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62 /* One more tick of the clock. */
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63 if (segment >= 10 && after && (++turns % DAYLENGTH) == 0) {
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64 daytime ^= TRUE;
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65 if (levtype == OUTSIDE) {
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66 if (daytime) msg("A bright star flares above the horizon.");
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67 else msg("The bright star travels beyond the horizon.");
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68 }
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69 light(&hero);
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70 }
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71
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72 /*
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73 * Don't bother with these updates unless the player's going
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74 * to do something.
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75 */
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76 if (player.t_action == A_NIL && player.t_no_move <= 1) {
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77 look(after, FALSE);
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78 lastscore = purse;
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79 wmove(cw, hero.y, hero.x);
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80 if (!((running || count) && jump)) {
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81 status(FALSE);
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82 }
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83 }
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84
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85 /* Draw the screen */
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86 if (!((running || count) && jump)) {
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87 wmove(cw, hero.y, hero.x);
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88 draw(cw);
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89 }
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90
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