annotate xrogue/eat.c @ 310:827441d05b3e

Advanced Rogue family: fix some potential buffer overflows. Some code for determining the score file location assumed that PATH_MAX would be less than 1024, which cannot be guaranteed. Advanced Rogue 5 and 7, and XRogue, have had the buffers for the file name enlarged. UltraRogue never called the functions, so the code has been deleted instead.
author John "Elwin" Edwards
date Mon, 03 May 2021 19:05:37 -0400
parents 7c1cb43f346e
children
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1 /*
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2 eat.c - Functions for dealing with digestion
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include "rogue.h"
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21
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22 /*
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23 * eat:
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24 * He wants to eat something, so let him try
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25 */
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26
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27 void
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28 eat(void)
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29 {
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30 register struct linked_list *item;
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31 int which;
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32 unsigned long temp;
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33
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34 if (player.t_action != C_EAT) {
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35 if ((item = get_item(pack, "eat", FOOD, FALSE, FALSE)) == NULL)
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36 return;
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37
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38 player.t_using = item; /* Remember what it is */
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39 player.t_action = C_EAT; /* We are eating */
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40 which = (OBJPTR(item))->o_which;
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41 player.t_no_move = max(foods[which].mi_food/100, 1) * movement(&player);
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42 return;
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43 }
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44
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45 /* We have waited our time, let's eat the food */
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46 item = player.t_using;
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47 player.t_using = NULL;
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48 player.t_action = A_NIL;
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49
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50 which = (OBJPTR(item))->o_which;
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51 if ((food_left += foods[which].mi_food) > STOMACHSIZE)
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52 food_left = STOMACHSIZE;
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53 del_pack(item);
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54 if (hungry_state == F_SATIATED && food_left == STOMACHSIZE && rnd(4) == 1) {
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55 pstats.s_hpt = -1;
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56 msg ("Cough! Ack! You choke on all that food and die! --More--");
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57 wait_for(' ');
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58 death(D_FOOD_CHOKE);
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59 }
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60 if (food_left >= STOMACHSIZE-MORETIME) {
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61 hungry_state = F_SATIATED;
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62 msg ("You have trouble getting that food down!");
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63 msg ("Your stomach feels like it's about to burst!");
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64 }
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65 else if (which != E_SLIMEMOLD) {
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66 hungry_state = F_OKAY;
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67 switch (rnd(10)) {
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68 case 0: msg("Yuck, what a foul tasting %s! ", foods[which].mi_name);
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69 when 1: msg("Mmmm, what a tasty %s. ", foods[which].mi_name);
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70 when 2: msg("Wow, what a scrumptious %s! ", foods[which].mi_name);
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71 when 3: msg("Hmmm, %s heaven! ", foods[which].mi_name);
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72 when 4: msg("You've eaten better %s. ", foods[which].mi_name);
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73 when 5: msg("You smack your lips ");
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74 when 6: msg("Yum-yum-yum ");
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75 when 7: msg("Gulp! ");
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76 when 8: msg("Your tongue flips out! ");
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77 when 9: msg("You lick your chin ");
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78 }
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79 }
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80 updpack(TRUE, &player);
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81 switch(which) {
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82 case E_WHORTLEBERRY: /* add 1 to intelligence */
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83 (*add_abil[A_INTELLIGENCE])(1);
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84 when E_SWEETSOP: /* add 1 to strength */
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85 case E_SOURSOP: /* add 1 to strength */
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86 (*add_abil[A_STRENGTH])(1);
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87 when E_SAPODILLA: /* add 1 to wisdom */
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88 (*add_abil[A_WISDOM])(1);
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89 when E_APPLE: /* add 1 to dexterity */
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90 (*add_abil[A_DEXTERITY])(1);
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91 when E_PRICKLEY: /* add 1 to constitution */
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92 (*add_abil[A_CONSTITUTION])(1);
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