annotate xrogue/fight.c @ 310:827441d05b3e

Advanced Rogue family: fix some potential buffer overflows. Some code for determining the score file location assumed that PATH_MAX would be less than 1024, which cannot be guaranteed. Advanced Rogue 5 and 7, and XRogue, have had the buffers for the file name enlarged. UltraRogue never called the functions, so the code has been deleted instead.
author John "Elwin" Edwards
date Mon, 03 May 2021 19:05:37 -0400
parents e52a8a7ad4c5
children
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1 /*
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2 fight.c - All the fighting gets done here
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include <ctype.h>
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21 #include <string.h>
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22 #include <stdlib.h>
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23 #include "rogue.h"
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24
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25 #define CONF_DAMAGE -1
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26 #define PARAL_DAMAGE -2
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27 #define DEST_DAMAGE -3
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28 #define DRAIN_DAMAGE -4
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29
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30 bool roll_em(struct thing *att_er, struct thing *def_er, struct object *weap,
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31 bool hurl, struct object *cur_weapon, bool back_stab);
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32 void hit(struct object *weapon, bool see_att, bool see_def, char *er, char *ee,
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33 bool back_stab, bool thrown, bool short_msg);
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34 void miss(struct object *weapon, bool see_att, bool see_def, char *er, char *ee,
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35 bool thrown, bool short_msg);
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36 int add_dam(short str);
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37 int hung_dam(void);
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38
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39 int killed_chance = 0; /* cumulative chance for goodies to loose it */
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40
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41 /*
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42 * returns true if player has a any chance to hit the monster
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43 */
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44
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45 bool
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46 player_can_hit(struct thing *tp, struct object *weap)
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47 {
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48 if (off(*tp, CMAGICHIT) && off(*tp, BMAGICHIT) && off(*tp, MAGICHIT))
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49 return(TRUE);
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50 if (weap && weap->o_type == RELIC)
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51 return(TRUE);
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52 if (on(*tp, CMAGICHIT) && weap && (weap->o_hplus>2 || weap->o_dplus>2))
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53 return(TRUE);
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54 if (on(*tp, BMAGICHIT) && weap && (weap->o_hplus>1 || weap->o_dplus>1))
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55 return(TRUE);
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56 if (on(*tp, MAGICHIT) && weap && (weap->o_hplus>0 || weap->o_dplus>0))
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57 return(TRUE);
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58 if (player.t_ctype == C_MONK) {
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59 if (on(*tp, CMAGICHIT) && pstats.s_lvl > 15)
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60 return(TRUE);
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61 if (on(*tp, BMAGICHIT) && pstats.s_lvl > 10)
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62 return(TRUE);
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63 if (on(*tp, MAGICHIT) && pstats.s_lvl > 5)
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64 return(TRUE);
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65 }
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66 return(FALSE);
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67 }
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68
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69 /*
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70 * fight:
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71 * The player attacks the monster.
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72 */
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73
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74 bool
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75 fight(coord *mp, struct object *weap, bool thrown)
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76 {
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77 register struct thing *tp;
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78 register struct linked_list *item;
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79 register bool did_hit = TRUE;
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80 bool see_def, back_stab = FALSE;
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81 register char *mname;
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82
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83 /*
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84 * Find the monster we want to fight
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85 */
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86 if ((item = find_mons(mp->y, mp->x)) == NULL) {
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87 return(FALSE); /* must have killed him already */
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88 }
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89 tp = THINGPTR(item);
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90
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