annotate xrogue/passages.c @ 310:827441d05b3e

Advanced Rogue family: fix some potential buffer overflows. Some code for determining the score file location assumed that PATH_MAX would be less than 1024, which cannot be guaranteed. Advanced Rogue 5 and 7, and XRogue, have had the buffers for the file name enlarged. UltraRogue never called the functions, so the code has been deleted instead.
author John "Elwin" Edwards
date Mon, 03 May 2021 19:05:37 -0400
parents e52a8a7ad4c5
children
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1 /*
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2 passages.c - Draw the connecting passages
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <stdlib.h>
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20 #include <curses.h>
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21 #include "rogue.h"
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22
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23 void conn(int r1, int r2);
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24 void door(struct room *rm, coord *cp);
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25
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26 /*
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27 * do_passages:
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28 * Draw all the passages on a level.
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29 */
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30
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31 void
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32 do_passages(void)
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33 {
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34 register struct rdes *r1, *r2 = NULL;
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35 register int i, j;
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36 register int roomcount;
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37 static struct rdes
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38 {
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39 bool conn[MAXROOMS]; /* possible to connect to room i? */
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40 bool isconn[MAXROOMS]; /* connection been made to room i? */
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41 bool ingraph; /* this room in graph already? */
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42 } rdes[MAXROOMS] = {
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43 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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44 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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45 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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46 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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47 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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48 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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49 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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50 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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51 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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52 };
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53
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54 /*
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55 * reinitialize room graph description
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56 */
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57 for (i = 0; i < MAXROOMS; i++)
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58 {
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59 r1 = &rdes[i];
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60 for (j = 0; j < MAXROOMS; j++)
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61 r1->isconn[j] = FALSE;
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62 r1->ingraph = FALSE;
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63 }
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64
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65 /*
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66 * starting with one room, connect it to a random adjacent room and
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67 * then pick a new room to start with.
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68 */
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69 roomcount = 1;
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70 r1 = &rdes[rnd(MAXROOMS)];
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71 r1->ingraph = TRUE;
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72 do
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73 {
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74 /*
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75 * find a room to connect with
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76 */
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77 j = 0;
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78 for (i = 0; i < MAXROOMS; i++)
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79 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0)
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80 r2 = &rdes[i];
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81 /*
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82 * if no adjacent rooms are outside the graph, pick a new room
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83 * to look from
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84 */
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85 if (j == 0)
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86 {
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87 do
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88 r1 = &rdes[rnd(MAXROOMS)];
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89 until (r1->ingraph);
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90 }
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