annotate arogue5/command.c @ 168:82b2a046d151

arogue7: fix inventory display bug again. Removing the call to msg() in restore() resulted in msgw remaining as it was when the game was saved. This results in another display glitch like that fixed by r163. Adding an empty message puts msgw into a reliable state.
author John "Elwin" Edwards
date Tue, 30 Jun 2015 12:00:02 -0400
parents a0a57cf42810
children 56e748983fa8
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1 /*
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2 * Read and execute the user commands
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include <stdlib.h>
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17 #include <string.h>
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18 #include <limits.h>
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19 #include <ctype.h>
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20 #include <signal.h>
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21 #include "rogue.h"
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22 #include "mach_dep.h"
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23
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24 /*
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25 * command:
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26 * Process the user commands
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27 */
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28
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29 command()
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30 {
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31 register char ch;
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32 register int ntimes = 1; /* Number of player moves */
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33 static char countch, direction, newcount = FALSE;
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34 struct linked_list *item;
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35 bool an_after = FALSE;
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36
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37 if (on(player, ISHASTE)) {
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38 ntimes++;
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39 turns--; /* correct for later */
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40 }
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41 if (on(player, ISSLOW) || on(player, ISDANCE)) {
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42 if (player.t_turn != TRUE) {
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43 ntimes--;
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44 turns++;
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45 an_after = TRUE;
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46 }
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47 player.t_turn ^= TRUE;
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48 }
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49
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50 /*
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51 * Let the daemons start up
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52 */
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53 do_daemons(BEFORE);
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54 do_fuses(BEFORE);
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55 while (ntimes-- > 0)
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56 {
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57 /* One more tick of the clock. */
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58 if ((++turns % DAYLENGTH) == 0) {
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59 daytime ^= TRUE;
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60 if (levtype == OUTSIDE) {
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61 if (daytime) msg("The sun rises above the horizon");
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62 else msg("The sun sinks below the horizon");
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63 }
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64 light(&hero);
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65 }
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66
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67 look(after, FALSE);
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68 if (!running) door_stop = FALSE;
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69 lastscore = purse;
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70 wmove(cw, hero.y, hero.x);
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71 if (!((running || count) && jump)) {
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72 status(FALSE);
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73 wmove(cw, hero.y, hero.x);
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74 draw(cw); /* Draw screen */
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75 }
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76 take = 0;
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77 after = TRUE;
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78 /*
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79 * Read command or continue run
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80 */
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81 if (!no_command)
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82 {
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83 if (running) {
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84 /* If in a corridor or maze, if we are at a turn with only one
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85 * way to go, turn that way.
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86 */
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87 if ((winat(hero.y, hero.x) == PASSAGE || levtype == MAZELEV) &&
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88 off(player, ISHUH) && (off(player, ISBLIND))) {
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89 int y, x;
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90 if (getdelta(runch, &y, &x) == TRUE) {
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91 corr_move(y, x);
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92 }
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93 }
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94 ch = runch;
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95 }
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96 else if (count) ch = countch;
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97 else
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98 {
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99 ch = readchar();
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100 if (mpos != 0 && !running) /* Erase message if its there */
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101 msg("");
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102 }
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103 }
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104 else ch = '.';