Mercurial > hg > early-roguelike
annotate arogue5/list.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | 0ed67132cf10 |
children | 56e748983fa8 |
rev | line source |
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63
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1 /* |
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2 * Functions for dealing with linked lists of goodies |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <stdlib.h> |
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16 #include "curses.h" |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * detach: |
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21 * Takes an item out of whatever linked list it might be in |
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22 */ |
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23 |
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24 _detach(list, item) |
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25 register struct linked_list **list, *item; |
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26 { |
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27 if (*list == item) |
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28 *list = next(item); |
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29 if (prev(item) != NULL) item->l_prev->l_next = next(item); |
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30 if (next(item) != NULL) item->l_next->l_prev = prev(item); |
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31 item->l_next = NULL; |
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32 item->l_prev = NULL; |
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33 } |
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34 |
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35 /* |
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36 * _attach: |
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37 * add an item to the head of a list |
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38 */ |
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39 |
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40 _attach(list, item) |
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41 register struct linked_list **list, *item; |
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42 { |
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43 if (*list != NULL) |
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44 { |
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45 item->l_next = *list; |
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46 (*list)->l_prev = item; |
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47 item->l_prev = NULL; |
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48 } |
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49 else |
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50 { |
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51 item->l_next = NULL; |
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52 item->l_prev = NULL; |
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53 } |
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54 |
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55 *list = item; |
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56 } |
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57 |
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58 /* |
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59 * o_free_list: |
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60 * Throw the whole object list away |
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61 */ |
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62 |
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63 _o_free_list(ptr) |
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64 register struct linked_list **ptr; |
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65 { |
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66 register struct linked_list *item; |
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67 |
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68 while (*ptr != NULL) |
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69 { |
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70 item = *ptr; |
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71 *ptr = next(item); |
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72 o_discard(item); |
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73 } |
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74 } |
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75 |
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76 /* |
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77 * o_discard: |
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78 * free up an item and its object(and maybe contents) |
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79 */ |
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80 |
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81 o_discard(item) |
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82 register struct linked_list *item; |
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83 { |
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84 register struct object *obj; |
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85 obj = OBJPTR(item); |
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86 if (obj->contents != NULL) |
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87 o_free_list(obj->contents); |
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88 total -= 2; |
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89 FREE(item->l_data); |
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90 FREE(item); |
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91 } |
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92 |
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93 /* |
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94 * t_free_list: |
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95 * Throw the whole thing list away |
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96 */ |
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97 |
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98 _t_free_list(ptr) |
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99 register struct linked_list **ptr; |
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100 { |
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101 register struct linked_list *item; |
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102 |
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103 while (*ptr != NULL) |
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104 { |
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105 item = *ptr; |
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106 *ptr = next(item); |
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